PLAY YOUR CARDS RIGHT!

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Fidjit
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PLAY YOUR CARDS RIGHT!

Post by Fidjit »

Who liked it? (Stupid question)  ::)

What was the best bits of it?  :)

Sound related?

YE CHOICE!
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HStorm
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Re: PLAY YOUR CARDS RIGHT!

Post by HStorm »

Uh?

Um, I'll pretend I understand the questions. So...


It was okay.

Um, there's a wall and some pics of playing cards on it. So I guess the playing cards were the best bit.

No, I'm related to my family.
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Fidjit
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Re: PLAY YOUR CARDS RIGHT!

Post by Fidjit »

*snerk*

I knew this wouldn't work!  ;D
If the only way is onward how would you get home for tea?? :-/
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Re: PLAY YOUR CARDS RIGHT!

Post by FrightKnight »

I'm going to rephrase this question so everyone knows...

Play...your...cards...right.........was....it....good?

HStorm: Que?

Excuse him, Motley, he's from Birmingham...maybe...
(It's a one-in-12 million chance, the odds are not with me)

The best part were the deaths caused by it. Bit confusing though on how to defeat that obstacle.
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Re: PLAY YOUR CARDS RIGHT!

Post by Drassil »

Could I just ask, was Play Your Cards Right a formal title given on Knightmare and/or by the production staff, or is it just a convenient title that comes from the fans? It's just that it evokes Bruce Forsyth whenever I try to think about it.  :-[
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HStorm
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Re: PLAY YOUR CARDS RIGHT!

Post by HStorm »

I answered the one about "Was it any good?" FK. I just didn't understand the other two very well.

And no, I'm not from B'ham, I'm from Devon.
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Re: PLAY YOUR CARDS RIGHT!

Post by LordF »

This Game goes up with the Causeway's, the Corridor of Blades and Block and Tackle as one of the great Dungeoneer killers.

My favorite bit is when a Goblin fell off the ledge on the game.
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MPK
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Re: PLAY YOUR CARDS RIGHT!

Post by MPK »

My fav bit has to be when they got a pair, cos "You get nothing for a pair, not in this game!"

By the way, which play your cards right are we talking about here?  :D
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Re: PLAY YOUR CARDS RIGHT!

Post by LordF »

Knightmare, Series 7 + 8, Level 3 in Series 7, Level 2 in Series 8.

Not the other one.

In other words, Play Your Cards Right, Knightmare Style
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Re: PLAY YOUR CARDS RIGHT!

Post by MoanaLiza »

Could I just ask, was Play Your Cards Right a formal title given on Knightmare and/or by the production staff, or is it just a convenient title that comes from the fans? It's just that it evokes Bruce Forsyth whenever I try to think about it.  :-[
Wasn't the later one called "Cards of Chaos" or something like that? I'm pretty sure I read somewhere (Probably TES) that that's what it was called!
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Re: PLAY YOUR CARDS RIGHT!

Post by JoeGrocottJames »

Wasn't the later one called "Cards of Chaos" or something like that? I'm pretty sure I read somewhere (Probably TES) that that's what it was called!
It is mentioned in the original TES. I think Paul McIntosh made up the name, because that is the only time I have seen it mentioned.

Incidentally, when SIGHT potions were required here, would it have been possible to get through if they 'miss' the SIGHT potion/spell? I know I have mentioned this before, but I am repeating it because it is difficult to see how they could have 'contrived' a death if they are missing the SIGHT potion/spell but solve the puzzle correctly (the main part of the puzzle is, after all, choosing the correct card).
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HStorm
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Re: PLAY YOUR CARDS RIGHT!

Post by HStorm »

The SIGHT potions and variants were simply put in for the sake of making use of the technology of the new Helmet of Justice. I can't imagine it would've made any negative difference whatsoever if they didn't have it, and in fact, on several occasions the awful perspective angles for the visor inside the helmet actually confused the dungeoneer even more.
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Skarkill
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Re: PLAY YOUR CARDS RIGHT!

Post by Skarkill »

Deffinatly one of the best ever Dungeoneer Killers.

I thought that this was the basic princibal of The Block & Tackle Improved upon.

I also liked it when the Goblain fell off.

I also liked its first apperence.

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Kieran
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Re: PLAY YOUR CARDS RIGHT!

Post by Kieran »

I quite liked it, especially the Goblin bit.  The Sight spells were mostly quite unncessary, and indeed did very little to aid the dungeoneer.
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KaM
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Re: PLAY YOUR CARDS RIGHT!

Post by KaM »

Great game. After the first few deaths, it was that kind of challenge that you grimaced when teams hit level 3, knowing they'd encounter this, and plenty fell apart. It's a shame that the causeways really died out in S7, and then this was part of the new wave: this and Trial by Spikes. I think the whole development of Goth as a techno-magical catacomb was fantastic - this fitted in very well. Like Kieran said, the time restrictions, not brought on by falling slabs, but by pursuing forces, was brilliant, and even more tension building. It got rid of enough teams to justify it as a solid level 3 challenge, and took the very best to overcome it. I think the viewing angle, signifying the thin ledge and the vast abyss of darkness below it made it more effective, and that splendid incidental music made it all the more chilling. Grand stuff!
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