Bumped this thread for tonight's episode.
I liked Pickle at the beginning trying to take the role of Treguard introducing the viewers! Treguard then came in and wasn't too pleased...
Resumed from time-out with Skarkill. Didn't have the gold to bribe him with, so instead tried to give him the goblin horn and convince him it was a magic horn! (blow it and riches beyond your wildest dreams will appear). Skarkill told them to blow the horn so he can hear what it sounds like. One of the advisers starts to mention that "Dungeoneers..." - perhaps he was going to suggest that the horn doesn't work for dungeoneers? But they he blew the horn - and summoned two goblins. Skarkill 'kills' the team by putting the irons on them... Ooh, nasty! Treguard mentioned something about 'paying the ransom' to get the dungeoneer back so he could be sent home
Next team started off at a river. They didn't have any money for the boatman, but he didn't need a fare being Level 1. Also, the boatman didn't speak at all in this series, only grunt slightly.
Then a clue 'room' which was more of a clearing in the forest. Took a banana for food, then had to take two objects. There were two weapons on the table, a bottle of poison, and a bag of silver. I liked how the dungeoneer said the length of the arrow was about 75cm! They took the silver and the poison, and exited just as a horn sounded (not a goblin horn though) signalling that someone was hunting in the forest!
Into another clearing, where they encountered Julius Scaramonger, who seemed to be trying to put an animal into a sack! He tried to buy the eye-shield off them, then gave them a password to Level 1. Sounded like Fright Knight to me, but he said it so fast the team didn't know whether he said 'fright knight' or 'bright light'!
On the outskirts of Wolfenden, encountered Gwendolin who accused them of poaching an animal! They described what Julius Scaramonger (the real poacher) looked like, but they didn't know his name! Also, since they were carrying poison, not her token (the arrow), she didn't want to believe them! I think they should have died here since they had the wrong item, like the first 3 series which were stricter.
Instead, Gwendolin decided to accompany them into Wolfenden to make sure they don't do anything with the poison - and so they could point out Scaramonger to her. In Wolfenden, they spotted Scaramonger and pointed him out to Gwendolin. Gwendolin went off to chase him, but not before they gained another password "Greenwood" from her!
Through an eye-shield sequence into a castle courtyard. There was food there, and a spy-glass. Using the spy-glass they learned that the Opposition thought that the dungeoneer would try to take the path of aggression - but only the path of defence was safe! Then imposed a complete communications blackout rendering the spy-glass useless.
In the next area there was a blocker ready (one of the advisers says 'I have a feeling the wall's gonna move'). After picking up and reading a scroll for the first time ever on Knightmare, the blocker moved forward. They decided to use the password that Gwendolin gave them, not Julius - and the blocker let them through.
Through the door into a causeway area, with symbols representing aggression and defence. One of the advisers mentioned this and said it was something to do with what they overheard on the spy-glass. But it timed out here before they could make a move. Yet another Smirkenoff flight sequence under the credits!