Positive things about Series 8
Posted: 10 Sep 2008, 15:28
I'm the first to admit that not all the changes in the latter series (especially series 8 ) were not all welcome. (See my "If it ain't broke, don't fix it" topic.)
But it wasn't all bad. Series 8 was full of changes, and some of them, I thought. Were rather good.
The new antichamber
I liked it! Much more dungeony and atmospheric than the previous ones. I especially liked the new entrance to the dungeon "The grate opens, the visor closes..." with the big wooden grate and the dust/smoke pouring over from the dungeon below. Much more effective than just walking through a fake doorway!
Trapdoors.
Another welcome addition. A nice nod back to the original concept, with dungeon levels being directly below each other. A much more aesthetically believable concept (in my opinion) than flying on a dragon across the sea to another island or something :-\ It was a lot more like the original wellways, though unlike the wellways, a spell was often needed in order to work the trapdoor, which IMO made them even better than wellways. The notion of needing a spell or clue of some sort simply to get out of the level, was a novel idea. Shame it took them 8 years to come up with it!
Back to the dungeon.
It was great that in Series 8 we were finally back in the doom and gloom of the dungeon for most of it.
There's a lot to dislike too, but I'm sure that's been discussed to death. So let's keep this thread a positive one. What did you like about Series 8?
But it wasn't all bad. Series 8 was full of changes, and some of them, I thought. Were rather good.
The new antichamber
I liked it! Much more dungeony and atmospheric than the previous ones. I especially liked the new entrance to the dungeon "The grate opens, the visor closes..." with the big wooden grate and the dust/smoke pouring over from the dungeon below. Much more effective than just walking through a fake doorway!
Trapdoors.
Another welcome addition. A nice nod back to the original concept, with dungeon levels being directly below each other. A much more aesthetically believable concept (in my opinion) than flying on a dragon across the sea to another island or something :-\ It was a lot more like the original wellways, though unlike the wellways, a spell was often needed in order to work the trapdoor, which IMO made them even better than wellways. The notion of needing a spell or clue of some sort simply to get out of the level, was a novel idea. Shame it took them 8 years to come up with it!
Back to the dungeon.
It was great that in Series 8 we were finally back in the doom and gloom of the dungeon for most of it.
There's a lot to dislike too, but I'm sure that's been discussed to death. So let's keep this thread a positive one. What did you like about Series 8?