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Re:Unintended KM References

Posted: 22 Nov 2007, 10:36
by darkDescender
Super Mario Galaxy, recently released on Wii features a Dreadnaught Galaxy as one of the levels.

Re:Knightmare references

Posted: 04 Apr 2008, 21:50
by Pooka
Mee-ow! ;)

Okay. There's a level in Super Mario Galaxy which is kinda Knightmaresque, if not inspired by the actual show itself (but I don't think it is).

The level is the navigation of a galaxy with shifting, disappearing and reappearing terrain. The choice of paths reminds me of the Stained Glass Window room. The holes that you can fall down are reminiscent of... well, if you actually want me to finish this sentence, you haven't watches Knightmare.

Also, during the intro sequence to the game, fireballs rain down on the Mushroom Kingdom. Bowser also spits them at you. They're fireballs, rather than just fire.

Re: Knightmare references

Posted: 14 Feb 2011, 10:57
by JamesA
I played Super Mario Galaxy 2 yesterday - and during the introduction I noticed this particular opening line (found the exact thing on Youtube - click here to see for yourself).

Was it making a gesture towards the opening scene of Series 3 Episode 6, seeing as that particular item was one of the objects in the clue room?

Re: Knightmare references

Posted: 07 Sep 2012, 07:37
by JamesA
So, what did I bizarrely end up finding and playing just a couple of days before the show's 25th anniversary:

This.

Re: Knightmare references

Posted: 13 Sep 2013, 12:41
by DJones
Not sure if this has already been mentioned, but Dark Souls was released a couple of years ago and has the following;

http://darksouls.wikidot.com/skeleton - note the first line of the description

http://darksouls.wikidot.com/skeleton-beast - picture says it all, really

Re: Knightmare references

Posted: 22 Jan 2014, 19:40
by HobGoblin
Not sure if anyone's already pointed this out but I've been playing the original Tomb Raider recently (v good version on the App Store) and the game is very Knightmarish at times! Put Lara in 'walk' mode and she moves just like a dungeoneer - she even side-steps!

The St Francis Folly level where Lara has to descend a tower negotiating trap rooms is possibly the best realisation of what KM would be like in 'real life' (if you see what I mean!).

Given the genre it's not unreasonable KM influenced TR's designers in some way - TR was a bit of a game changer in '96 so I like think KM played its part in the evolution of gaming as we know it :)

Incidentally, I have similar issues with TR in that the early, claustrophobic, underground locations of the first game were replaced by less atmospheric locales in later years (such as having Lara run round the Great Wall of China).

Re: Knightmare references

Posted: 22 Jan 2014, 23:36
by Canadanne
HobGoblin wrote:I've been playing the original Tomb Raider recently (v good version on the App Store) and the game is very Knightmarish at times! Put Lara in 'walk' mode and she moves just like a dungeoneer - she even side-steps!
I flipping loved Tomb Raider! The floor spikes were very Knightmare-esque. :) Come to think of it, I think the levers puzzle on the Midas level might have inspired a room in my Knightmare fanfic, though I forget whether it was deliberate or not.

Re: Knightmare references in games

Posted: 29 Jun 2014, 22:13
by Drassil
Knightmare has oversized skulls with huge limbs. It also has floating skulls.

The game Terraria has a floating oversized skull with huge limbs. Called a skeletron.

Re: Knightmare references in games

Posted: 18 Oct 2020, 13:37
by Drassil
The game Beyond a Steel Sky features a character called Pixel. He says that his name "rhymes with Pickle".