Re: Pilot Episode Released
Posted: 15 Jul 2010, 01:54
Hey all. What an awesome pilot! I'm sorry for lameness here, but because I spent such an irrationally long time writing an article about the pilot for my blog (which nobody will read), I'm going to save time and effort by linking here, and hoping it might attract a click or two. I even made a little promotional picture to go with it.
"Through My Eyes Only: Aegis Quest"
Admittedly, this is considerably more about than on the pilot. I think I largely agree with what has been said here. It looks intriguing and a clear challenge. It reminds me a lot of early S8, not only with the consistent aesthetics of the environment, but also when the first team perished quickly as a statement of intent. The characters come across great (as we knew they would), although I think the close-ups on Ward are awkward (I agree, Ben, that it seems a bit unexpected). Ward just doesn't have the presence for me, although I think the voiceovers are better.
But I'm also pleased that I'm not the only one that believes that, despite its clear and conscious efforts to be recognized as a separate project from KM, there are many positives to be garnered from recognizing the tropes of similarity. From a marketing point-of-view, I think one of the only ways to push views from the hundreds to the thousands is going to be to let it fall under the shade of a new KM, as opposed to something that is distinctly not-KM, even if only temporarily. I'm not a big RPG gamer outside the realm of Knightmare, and I think to myself this evening: there must be loads of RPG style projects going on out there that I have never yet come across, and probably never will. I do not go searching wide of Knightmare - that is very much my vogue. AQ fills a unique gap in the market as being able to go where KM always wanted to, and never could. I figure that 'to boldly go' is the way, because nobody wants a meek and empty retreat into the wilderness.
Want to join Pooka in thanks: to him for the creative, to Forester for amazing effects (and for making potentially awkward moments vanish), and to Alan for the project (and for letting me play Quester). There's nothing quite like playing a Guybrush Threepwood. If only I'd said to Maraki, "You fight like a cow!"
"Through My Eyes Only: Aegis Quest"
Admittedly, this is considerably more about than on the pilot. I think I largely agree with what has been said here. It looks intriguing and a clear challenge. It reminds me a lot of early S8, not only with the consistent aesthetics of the environment, but also when the first team perished quickly as a statement of intent. The characters come across great (as we knew they would), although I think the close-ups on Ward are awkward (I agree, Ben, that it seems a bit unexpected). Ward just doesn't have the presence for me, although I think the voiceovers are better.
But I'm also pleased that I'm not the only one that believes that, despite its clear and conscious efforts to be recognized as a separate project from KM, there are many positives to be garnered from recognizing the tropes of similarity. From a marketing point-of-view, I think one of the only ways to push views from the hundreds to the thousands is going to be to let it fall under the shade of a new KM, as opposed to something that is distinctly not-KM, even if only temporarily. I'm not a big RPG gamer outside the realm of Knightmare, and I think to myself this evening: there must be loads of RPG style projects going on out there that I have never yet come across, and probably never will. I do not go searching wide of Knightmare - that is very much my vogue. AQ fills a unique gap in the market as being able to go where KM always wanted to, and never could. I figure that 'to boldly go' is the way, because nobody wants a meek and empty retreat into the wilderness.
Want to join Pooka in thanks: to him for the creative, to Forester for amazing effects (and for making potentially awkward moments vanish), and to Alan for the project (and for letting me play Quester). There's nothing quite like playing a Guybrush Threepwood. If only I'd said to Maraki, "You fight like a cow!"