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Re: Knightmare VR
Posted: 18 Jul 2003, 20:39
by Emii
Hi rjlee, and welcome to the forum (notes first post) - how long have you been keeping track of all this then?
I agree with those points fully - the blindfold idea is certainly something to keep and floor puzzles also. Am noseying over to your site now.
Also, BVA - thanks very much for the update!
Re: Knightmare VR
Posted: 19 Jul 2003, 02:33
by Pickle123
discount anything this girl says as she is most obviously evil :o
*points at post count*
Re: Knightmare VR
Posted: 23 Jul 2003, 16:33
by rjlee
(Sorry if this is off-topic, but I was asked...)
Well, I'd like to say that I've been here since the beginning, but unfortunately I missed the first season of Knightmare because I didn't know it existed... Anyway, watched most of it the first time around and loved it to pieces.
Then a few years ago, I stumbled onto Knightmare.com (then knightmare.clara.net) and read great wadges of it with interest, and I just really came back to it last week just to see what had changed...
Re: Knightmare VR
Posted: 24 Jul 2003, 04:13
by Pickle123
welcome back
much new?
if nothing else is then the DVD petition definetly is so click on my sig and sign it my good man.
*claps rj on the back*
Re: Knightmare VR
Posted: 24 Jul 2003, 15:21
by rjlee
You're too late; I've already signed...
Plus I've notified my local university's science-fiction society (I know there are some KM fans among them)...
Re: Knightmare VR
Posted: 24 Jul 2003, 16:16
by Pickle123
good on you my man!
*hugs*
Re: Knightmare VR
Posted: 27 Jul 2003, 23:58
by Prophet_Tenebrae
Am I the only one - slightly weary of the sound of the new format?
Surely if - as the report suggests - it's just one person, it won't be anywhere near as fun as when there was the mumbling advisors to send the dungeoneer to their death?
Re: Knightmare VR
Posted: 28 Jul 2003, 00:02
by Malefact
Oh, I'm positive there will be some kind of team - that would encourage discussion of course of action etc. that would allow the audience to know what they were thinking. It would involve the watchers a lot more.
Re: Knightmare VR
Posted: 28 Jul 2003, 00:04
by MoanaLiza
What like 'Si-mon! side step to the left!'

Re: Knightmare VR
Posted: 14 Aug 2003, 20:55
by Galgarach
I must say i'll miss the old helmet. The one thing
gets me though: Seen as the person can now see
where they are going, will they no longer need a
team?
Re: Knightmare VR
Posted: 14 Aug 2003, 20:56
by Galgarach
Ill also miss the dodgy flashing skull :P
Re: Knightmare VR
Posted: 14 Aug 2003, 20:57
by Galgarach

Fail three times and I feed on you
Re: Knightmare VR
Posted: 14 Aug 2003, 21:00
by Galgarach
Does timothy Child even read these? He could
get some good hints from them
KEEP THE HELMET
KEEP THE TEAMS
OR ME AND MY CANTS ENTER!!!!!!!!!!!
>:(
Re: Knightmare VR
Posted: 14 Aug 2003, 21:01
by Galgarach
me and my mates ;)
Re: Knightmare VR
Posted: 14 Aug 2003, 21:02
by Galgarach
Did any one find Lee MacMurray's
room descriptions tedious (team 10, series 2, i think)
Your standing in what appears to be a long green room. Theres a table in front of you. Love the accents though :)