David Rowe's Art of Knightmare
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Re: Art of Knightmare
My point was the opposite: that based on the production note David Rowe shared in his book, the Way Out is less likely to have been a red herring than perhaps we previously thought. And if the team had made use of it and found it to be a short cut, it could have changed the course of Knightmare history. I do think the team were sensible not to take the risk. Then again, they had a blessed journey through Level 2 so they may have been just as lucky if they had jumped to Level 3.
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Re: Art of Knightmare
Drassil suggested in one of his Lexicon entries: "Since the multi-view cavern range in Level 2 of Series 3 was known as 'Death Valley 2', one might speculate that the Vale of Banburn was Death Valley 1." David Rowe has now uploaded a couple of the Vale of Banburn sketches to his website, and their filenames refer to it as Death Valley, so I think this theory is correct!Canadanne wrote:I wonder why the caverns in Series 3 are called 'Death Valley 2'. What was Death Valley 1?
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Re: Art of Knightmare
Sorry to drag this up two years later, but I've been thinking about this concept.Drassil wrote:Either that or an attack by the Spanish Inquisition, which nobody would expect.Canadanne wrote:~ On the diagram showing a quest through Level 1, it's intriguing that the Granitas clue room has an attached option reading "DEAD | BIG FOOT". Are we to understand that failing all three riddles would result in a giant's foot squashing them or something?
If there was an animation produced for a wall monster death, then a giant foot would have been cool, but perhaps not appropriate for being eaten by a wall monster.
Personally, I'm with Alex Smith, who put the following response to one of his "Ask Alex" questions on NKTP:
Given most of the deaths in the first couple of series, I'd agree.Alex wrote:My guess would be that the wall monster would say something implying the dungeoneer was going to die and the dying moments of the life force would be shoved in front of the room.
However, given the free pass Akash was let off with, I'm fairly certain the production team wouldn't have ever allowed a wall monster death to occur. It's not good TV to have a team killed off in the second or third room - it's more fun to let Lillith do it a couple of rooms later!
So, if there was an animation, I doubt they'd have ever intended to use it!
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Re: Art of Knightmare competition
Also in series 1 and 2 there was a big food behind a row of doors which the team had to avoid, sometimes they just needed a key. So many Big Foot refers to that room?
It's always the cracked ones that let the light in
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Re: Art of Knightmare competition
talking of wall monsters......... I think the tongue would have come out of the wall monster's mouth and grabbed the dungeoneer then you would have heard a gulp as the skull with the rolling eyes appears then you see the eyes roll away.............
the reason I think that is I had a funny dream once in which that really happened to one of the teams in knightmare................... it was funny......... the dungeoneer had the right answer all three times but the team told the dungeoneer the wrong answers which were so stupid and wrong........ so the poor dungeoneer got them all wrong........ the tongue came out of the wall monster's mouth and grabbed the dungeoneer then we heard a gulp as the skull with the rolling eyes appears...... then I saw the eyes roll away........ then Treguard stood up and told the team.......... what a pity you didn't get any right team........... its a pity you didn't listen to your dungeoneer who knew the right answers.......... well I wonder if you know what's coming team..... Spellcasting......D.I.S.M.I.S.S.
I wish I could have shown you this........ instead of telling you.......... as it was very very funny......... I woke up laughing.............
the reason I think that is I had a funny dream once in which that really happened to one of the teams in knightmare................... it was funny......... the dungeoneer had the right answer all three times but the team told the dungeoneer the wrong answers which were so stupid and wrong........ so the poor dungeoneer got them all wrong........ the tongue came out of the wall monster's mouth and grabbed the dungeoneer then we heard a gulp as the skull with the rolling eyes appears...... then I saw the eyes roll away........ then Treguard stood up and told the team.......... what a pity you didn't get any right team........... its a pity you didn't listen to your dungeoneer who knew the right answers.......... well I wonder if you know what's coming team..... Spellcasting......D.I.S.M.I.S.S.
I wish I could have shown you this........ instead of telling you.......... as it was very very funny......... I woke up laughing.............
Cedric kneed down close to my helmet so i could see him and told me.
"You're not witless. You're just nice. Too nice really for your own good. That's your main problem."
"You're not witless. You're just nice. Too nice really for your own good. That's your main problem."
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Re: Art of Knightmare competition
Picklemyfav wrote: ↑10 Feb 2017, 18:10I think the tongue would have come out of the wall monster's mouth and grabbed the dungeoneer then you would have heard a gulp as the skull with the rolling eyes appears then you see the eyes roll away...
This has some similarities with the death of Chris in series 5, eaten by a blocker (while still in the form of a goblin) in a more dramatic manner - rushing forward and swallowing him whole. There was even a 'gulp' sound effect, immediately preceding the death chime sound!
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Re: Art of Knightmare competition
yeah it is a bit like chris's death pooka............ weirdly I had that dream just before watching series 5...........
Cedric kneed down close to my helmet so i could see him and told me.
"You're not witless. You're just nice. Too nice really for your own good. That's your main problem."
"You're not witless. You're just nice. Too nice really for your own good. That's your main problem."
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Re: David Rowe's Art of Knightmare
The moving foot appeared only in Series 3, in the second and fourth quests (Cliff and Leo). Even if it had been recorded for Series 1 and 2, I don't know how easy it would have been to use that footage (no pun intended) in the foreground or midground of the clue room. Perhaps the effect would have been closer to the boot that Barry used against Raptor.Also in series 1 and 2 there was a big food behind a row of doors which the team had to avoid, sometimes they just needed a key. So many Big Foot refers to that room?
It's also possible that 'BIG FOOT' was shorthand for a yeti-like cavernwight, though this seems unlikely.
I wonder who played the moving foot. I also wonder what Treguard would have said in response to death by Big Foot:
"Ooh nasty. Your dungeoneer appears to be downtrodden."
"Oh dear. What pity. Never mind. If only all the little piggies had stayed at home then your dungeoneer would still be with us."
*Bong* "I'm afraid that wasn't The Liberty Bell, team."
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Re: David Rowe's Art of Knightmare
I, er... I don't get it.
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Re: David Rowe's Art of Knightmare
Neither did the dragon. He wasn't 65.
Rofl, etc.
Rofl, etc.
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Re: David Rowe's Art of Knightmare
I see your rofl and I raise you a pmsl. The Spanish Inquisition might be behind this one...
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Re: David Rowe's Art of Knightmare
...which, of course, nobody would expect.
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Re: David Rowe's Art of Knightmare
This thread has come off-topic.
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Re: David Rowe's Art of Knightmare
Recently my amazing partner
bought "The Art Of Knightmare" for me as one of my birthday presents.
It is a beautiful and informative book. The artwork looks as awesome as ever.
Some familiar names in the role of honour as well....
![Kiss :-*](./images/smilies/kiss.gif)
It is a beautiful and informative book. The artwork looks as awesome as ever.
Some familiar names in the role of honour as well....
"I think it's about time you got wise to the ways of real magic. The kind that is borne on the dark side." ![Evil >:D](./images/smilies/evil.gif)
![Evil >:D](./images/smilies/evil.gif)
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