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An INTERACTIVE GAME

Posted: 09 Dec 2003, 11:12
by Fidjit
Wouldn't it be great to have an interactive game where you can control the dungeoneer with AVI formatted clips... i.e when you walk off a cliff you see a dungeeoneer plummeting to his doom...  :)

Re: An INTERACTIVE GAME

Posted: 09 Dec 2003, 12:59
by Malefact
I had a similar idea a couple of years ago but the issue of copyright cropped up. There's no problem having clips of the episodes but using them to create something new may raise issues. Granted, the game would only be a bit of fun - a non-profit exercise - but the ground is still thorny.

Re: An INTERACTIVE GAME

Posted: 09 Dec 2003, 18:08
by FrightKnight
I once thought of having a KM-style game, complete with a corridor of Blades and a Block + Tackle room, but it became too complicated and my head needed a rest.

It would have been very restrictive with the program I used, anyway (Backbone, if anyone's interested).

Re: An INTERACTIVE GAME

Posted: 10 Dec 2003, 02:13
by Kieran
The RPG goes some way to achieve an interactive Knightmare, when it comes back hopefully people will see what I mean.

Sure is fun when it runs!

Re: An INTERACTIVE GAME

Posted: 10 Dec 2003, 17:04
by Snowcat
Instead of .AVI why not save your files as animated GIFs (forward, sidestep etc.  Delphine studios "Rotoscope" for the 'another world'/ 'flashback' games used something similair)? Then drop them into flash and go from there. Rather than Copyrighted material, perhaps film yourself as dungeoneer (aforementioned RPG could be handy here). For rooms and puzzles, perhaps EVERYONE could design them in a paint package or similair (Windows has one by default, lousy as it is!), just tell us what size of graphic so that everything is uniform. After that, send to the dungeonmaster and lap up the reaction!

Sounds all too easy I know. Worth a try tho' surely, Everybody contributes anything they can (Surely we have at least 1 programmer, a few budding artists and people with a basic Microphone to record voice work).

Multiple small projects will probably fail.... but one BIG one?

MMMMM..........   8)

AJK

Re: An INTERACTIVE GAME

Posted: 13 Dec 2003, 22:52
by Lord_Bob
Well I would be willing to offer any help needed