Team 4 evaded the goblins, then encountered Brother Mace. He gave them a "Joker" card, but only after he finally dragged the answer to his question out of them....
Into the block&tackle room and the floor to the left collapsed, so advisor Andrew hurriedly gave the directions: "Simon, sidestep to your left!"
And a slice of Knightmare history was created....
It was amazing just how neatly he did it. It was all over in a moment. The last team i remember going quite so suddenly with, no premonition of real danger, was team 1 series 3 in the quicksand. Several other dungeoneers fell to their death, but in most cases you had a suspicion of what was about to happen.
Brilliant acting from Hugo Myatt & David Learner to remain in character and not burst out laughing at this crazy moment, altho the latter kept his hand across his face for a suspiciously long time.
It was an odd quest because team 4 were virtually carried thru level 1 and level 2. They effectively had a pass straight into level 3, provided they could answer one extremely easy question from Brother Mace and avoid walking into any chasms. One of these two tasks proved beyond them....
Team 5 didn't guide their dungeoneer at all convincingly and seemed apt to panic.
Did ok against Dooris, then agreed to a pact with Hordriss and received the eye-shield.
Did very well against Oakley with 3/3 answers. Massive inconsistency
: Team 4 faced no riddles and got full clues. Team 5 got 3/3 and got no clues.
Yet another team who had to ask how many clue objects they could take.
Surely by series 4, teams should know basic details of the adventurer's code.