The serpent's tongue forms a bridge to cross. From Knightmare Series 3.

Series 3: Level 1

By Keith McDonald

The Series 3 dungeon combined exciting handpainted rooms with new computer generated environments.


Dwarf Tunnels

The CGI dwarf tunnels, as seen in Series 3 of Knightmare (1989).

More about Dwarf Tunnels (CGI)

Dice Room

The Dice Room, as seen in Series 3 of Knightmare (1989).

More about the Dice Room

Lair of Kaa

The Lair of Kaa (Level 1 version), based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Lair of Kaa

Ledge Crossing

The cliff edge, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Option Room

A variant of the 'Door Option Room', based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Level 1 Clue Room

A variant of the Level 1 clue room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Clue Rooms

Snake/Scorpion Room

A variant of the Snake / Scorpion Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Bomb Rooms

A short variant of a bomb room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Lion's Head

The Lion's Head (ledge challenge), based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Serpent's Tongue

The Serpent's Tongue, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Serpent's Tongue

Stomach Room

A CGI-generated stomach tunnel, as shown on Series 3 of Knightmare (1989).

More about the Stomach

Vale of Banburn

The Vale of Banburn, from a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Water Room

The Water Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Corridor of the Catacombs

The Corridor of the Catacombs, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about the Corridor of the Catacombs

Kitchen

The kitchen, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Scarab Room

A variant of the Scarab Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

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Cauldron Room

The Cauldron Room or Crone Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Level 1 Wellway

The Level 1 wellway room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about Wellway Rooms

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Minecart Tunnel

The CGI minecart track used in Series 3 of Knightmare (1989).

To reach Level 3 in the third series, dungeoneers had to travel down the minecart tunnel.

Medusa

Series 2, Team 10 encounter the Medusa in Level 3.

The mythological creature, Medusa, haunted a decorative room in Level 3. Dungeoneers without protection would be turned to stone.

The Behemoth

Series 3, Quest 5. James is confronted by the Behemoth in Level 1.

The Behemoth was an armoured warrior described as less than human. It seems to be an origin point for the frightknights, Lord Fear's mindless guards.

See Also