Should Series 3:Team 11 have won?

Vote....

es (they were so close)
14
82%
o (fair play, they didn't get enough info)
3
18%
 
Total votes: 17

Fidjit
Fright Knight
Fright Knight
Posts: 1913
Joined: Thu Mar 06, 2003 10:27 am
Location: Isle of Wight

Re:Should Series 3:Team 11 have won?

Post by Fidjit » Tue May 18, 2004 10:36 am

Funnily enough, they fell off the same cliff as team 3 did...
If the only way is onward how would you get home for tea?? :-/

Dan
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 167
Joined: Sat Jan 04, 2003 8:16 pm
Location: Oxford, UK

Re:Should Series 3:Team 11 have won?

Post by Dan » Tue May 18, 2004 8:14 pm

HStorm wrote: Not at all. They only died because they chose the wrong path in the stained glass window room. If they'd guessed right instead, casting the Glory spell would probably have gambled it all away for nothing.
I suspect they couldn't have guessed the right path, despite Treguard saying "you'll just have to guess". They got the riddle wrong, and wouldn't have been allowed to win from that position. Series 3 was just that unforgiving, which is why it's so good - look how people get annoyed when teams are let off the hook ;-)

I think Ross being faulted on that narrow ledge was very very harsh.

Wolfshead
Knight
Knight
Posts: 563
Joined: Tue May 11, 2004 9:05 pm
Location: York

Re:Should Series 3:Team 11 have won?

Post by Wolfshead » Tue May 18, 2004 8:37 pm

So do i, but I think it happened becasue they took the left door instead of the right when they got to level 3.

HStorm
Fright Knight
Fright Knight
Posts: 2769
Joined: Sun Nov 30, 2003 1:12 pm
Location: Salford, UK
Contact:

Re:Should Series 3:Team 11 have won?

Post by HStorm » Tue May 18, 2004 8:50 pm

Dan wrote: I suspect they couldn't have guessed the right path, despite Treguard saying "you'll just have to guess". They got the riddle wrong, and wouldn't have been allowed to win from that position. Series 3 was just that unforgiving, which is why it's so good.
I'd consider that a flaw in S3 if that's true, as it makes it too linear, almost a fix. Also, as I mentioned before, if the death was pre-ordained from the moment they failed the riddle, that makes most of level three seem a bit pointless.
Knightmare Audio Plays from The Dunshelm Players.

simiano
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 86
Joined: Sun Nov 30, 2003 8:42 pm

Re:Should Series 3:Team 11 have won?

Post by simiano » Sun May 23, 2004 6:56 pm

if i was an advisor id say MARTIN RUN FORWARD! and win the quest
why do we let these kids mess up our clean and tidy dungeon

MoanaLiza
Fright Knight
Fright Knight
Posts: 2202
Joined: Wed Apr 09, 2003 9:48 pm
Location: The Hundred Acre Wood near Winnie The Pooh :)
Contact:

Re:Should Series 3:Team 11 have won?

Post by MoanaLiza » Sun May 23, 2004 7:32 pm

They would've probably fallen off a the cliff that Leo fell off if they didn't get zapped imediately first.
The Forum Moana and chief honey pot carrier!
"Come and take a gander at this bit of ugliness"

knightmaredave
Level 3 Dungeoneer
Level 3 Dungeoneer
Posts: 263
Joined: Tue Nov 26, 2002 4:31 pm
Location: manchester

Re:Should Series 3:Team 11 have won?

Post by knightmaredave » Mon May 24, 2004 10:21 am

i think the way level 3was done in series 3 was very tricky, ie you had to get a spell by answeing a question, if not die along the way!!! The use of clue objetcs was spare and if they did find objetcs they were useless(i remember Mogdred saying "None of these objetcs are of use to you")
They shoudl have won!!!! a damm good quest it was too!!!!
knightmaredave

Dan
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 167
Joined: Sat Jan 04, 2003 8:16 pm
Location: Oxford, UK

Re:Should Series 3:Team 11 have won?

Post by Dan » Mon May 24, 2004 2:23 pm

[quote author=HStorm
I'd consider that a flaw in S3 if that's true, as it makes it too linear, almost a fix. Also, as I mentioned before, if the death was pre-ordained from the moment they failed the riddle, that makes most of level three seem a bit pointless.
[quote][/quote]

Not at all. There were lots of quests that weren't failed immediately because you picked the wrong objects or got a riddle wrong, and not just in Series 3. TC himself has said that making the wrong choice of objects or getting a riddle wrong put teams into a losing status, one from which they would not be allowed to win.

Not killing losing teams off straight away adds to the tension of a quest, even if you know they ARE going to fail - it's a case of waiting to see HOW. :)

HStorm
Fright Knight
Fright Knight
Posts: 2769
Joined: Sun Nov 30, 2003 1:12 pm
Location: Salford, UK
Contact:

Re:Should Series 3:Team 11 have won?

Post by HStorm » Mon May 24, 2004 2:28 pm

Well yes I'm aware of all that, but it still seems like a bit of a time-waste if there's no possibility of survival at all.
Knightmare Audio Plays from The Dunshelm Players.

Snowcat
Level 3 Dungeoneer
Level 3 Dungeoneer
Posts: 442
Joined: Thu Apr 17, 2003 2:55 pm
Location: Central Scotland

Re:Should Series 3:Team 11 have won?

Post by Snowcat » Mon May 24, 2004 2:58 pm

...and in that we have a recurring point about Knightmare:- The atmosphere.

Rarely was a teams mistake SO obvious that a team should be killed off in the next room. Far rather let them relax a litle thinking they've survived a near miss, then nail 'em 'stagefright' style by presenting an obstacle that they weren't expecting. (sadly this was nearly always a causeway minus code but thats a different thread...)

For instance (apologies for not being able to quote series/team):-
>Elita running off with no help despite being given what she wanted. reason: team too slow to decide.

>Team not having causeway code by not winning their magic diploma from Hordriss.

>My personal favourite: Blackened room, no nightsight... LF voiceover "2-nil I think............"

It's like the production was trying to get back to the old 'clueroom fear'. Yes, there's been a glitch but HAVE THE TEAM SURVIVED??

To give another side, in HStorms defence... I used to hate when the rooms taken between the initial mistake and the teams demise happen over a 'Timeout'. The team has screwed up... get rid of them, not waste part of the NEXT episode killing them off. That was down to good/bad timing I suppose... Even Pickle noticed this occurence at one point during an episode start (I believe in S4).

"The team are carrying *** and ******** but I can't help thinking they should be carrying something else"
There are but 2 rules in this realm:-
1) He who sees first is the winner...
2) He who is seen first is toast...

HStorm
Fright Knight
Fright Knight
Posts: 2769
Joined: Sun Nov 30, 2003 1:12 pm
Location: Salford, UK
Contact:

Re:Should Series 3:Team 11 have won?

Post by HStorm » Mon May 24, 2004 3:24 pm

Well I agree with all that, Snowcat, but this situation is slightly different because we're talking about spells rather than clue objects. Magic is always looked upon as a bonus more than an essential tool for survival (hence teams tended to celebrate when they were awarded a spell, but not when they found a clue object).

I guess I'd just prefer to see spells as a way of making the job a lot easier rather than an critical means of survival. It feels more human when you can win by your own powers rather than needing mysticism coming to your aid. It's more inspiring and gives more hope to an audience being shown you can be a winner in your own right rather than needing Merlin to win it for you, if you see what I mean.

So I'd have preferred it if failing to win magic meant you had to win the quest by a far tougher means, rather than making it completely impossible.
Knightmare Audio Plays from The Dunshelm Players.

Post Reply