Series 3 - Episode 3

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HarveyTowers
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Re:Series 3 episode 3

Post by HarveyTowers » Wed Jul 14, 2004 9:29 am

I can see where your coming from Dan, but I still think that this is different.

The ANVIL, SWORD spells etc onlyhad to be dispelled incase they turned on the dungeoneer and this happened after the enemy was destroyed. Thus, the dungeoneer was no longer in danger from that character.

(Hope your all following this)

Basically, I don't think that any team since has had to put themselves back into potential danger by dispelling a spell they cast on an enemy, therefore returning the enemy to strength.

There should definatly have been a prompt from Treguard.

(oh well, I know what I mean)

One more thing:
Did the sword only appear because it was a "lock-in" or would we have seen a MacGrew / SWORD sword fight before exitting via the minecart?
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Re:Series 3 episode 3

Post by TheBrollachan » Wed Jul 14, 2004 9:38 am

I reckon that McGrew would have accompanied the dungeoneer into the next room as he did have a sword with him. However he could have just told the team how to dis-spell the SWORD.

I think that the current team were let off in the bomb room, as I'm sure it exploded just before the team exited.
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Re:Series 3 episode 3

Post by HStorm » Wed Jul 14, 2004 11:04 am

If you look closely in the clue room you'll see that their life force was damaged by the blast, so they didn't get away with it completely. Even so, they were a bit lucky. Such sloppy manoeuvering has been the death of better teams than this throughout KM history.
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Re:Series 3 episode 3

Post by 123Pooka » Wed Jul 14, 2004 11:45 am

I am not certain about the fate of Cliff myself, though I do know this team were always quite 'rushed', (remember the serpent's tongue chamber and Treguard's anxious prompts)
I think if the death was harsh we can't blame Treguard as he had given them enough prompts for one quest!
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Re:Series 3 episode 3

Post by Kieran » Wed Jul 14, 2004 11:47 am

I am not entirely sure that it was fair. Many characters have made odd noises once spellbound/attacked etc, and that has not compelled teams to save them on every occasion.

McGrew took far too long to actually show he was at their mercy (in telling them he'd do anything). The rest of the shouts tend to be a little random, and you can see why the team would wish to get out asap. Had his pleas been a little more audible things may have turned out differently.

We get a nice glimpse of the Vale of Vanburn anywya, a nice backwards view with the Ogre....Ogre-ing away in the background.
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Re:Series 3 episode 3

Post by DragonRider » Wed Jul 14, 2004 8:17 pm

Personally for me, I think I must of started watching Knightmare on Citv round about now as McGrew dancing seems REALLY familiar to me..... and not because I watched it when it was first shown on Challenge ;D ::)
The wall monsters too bring about a case of deja vu....

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Re:Series 3 episode 3

Post by Drassil » Wed May 03, 2006 2:16 pm

I'm inclined to say that Cliff's death was fair. Maybe McGrew's pleas would have been easier to pick up on without the music; and maybe those pleas could have been even more overt (McGrew could have said, "Wait a wee minute!" or "Don't leave me like this!" and that might have prompted the team to reconsider the situation); but I think there's something just about a team perishing in their bid for knighthood through not evincing a knightly quality, i.e. showing mercy towards a vanquished foe. And I agree with 123Pooka: Treguard had given the team plenty of prompts prior to that point.

Next time you watch this episode, keep your eyes peeled for a continuity error involving Grimwold's trousers. ;)
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Re:Series 3 episode 3

Post by Willowherb » Thu May 18, 2006 9:39 pm

One more thing that's probably worth mentioning about this lot is that they're quite a mature team and perhaps because of this the difficulty level was subtly altered for them. Ways of doing this could simply be such things as letting them take the initiative in whether or not to help people rather than being prompted to do so. It is also right on the threshhold of Level 3, so it seems correct for the team to be tested before proceeding. And with that proximity to Level 3 in mind, Cliff and his advisors might have been disappointed at not making it, but they certainly wouldn't have anything to be ashamed of - it was a better quest than most people manage.

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Re:Series 3 episode 3

Post by Drassil » Mon Feb 05, 2007 4:42 pm

One point that hasn't been considered so far is what happened between the team and McGrew before DANCE was cast. McGrew did seem hostile, but not to a deadly extent; in my opinion, the team could and should have tried talking to him. After his initial posturing, he asked if Cliff had any valuables, and Cliff could have tried offering information, or stating he was on a quest, or actually asking for mercy. Even a short exchange would have given the team a better feel for McGrew's character - i.e. the lack of real menace behind his hot air*, his willingness to be cooperative under certain circumstances - and as a result they might have been more likely to consider dispelling DANCE after using it to subjugate him. But the team resorted to the spell almost immediately (unless editing has made it seem that way?). Perhaps their panic is understandable, but in a way it was less-than-knightly, which arguably made their death fairer.

*Would McGrew have slain Cliff without DANCE? I don't think so: it would have been too greatly at odds with the loyalty and benevolence he later demonstrated in Ross' quest. I believe he would have checked Cliff for valuables, found none and sent him on his way, leading to the demise Cliff met anyway.
Harvey Towers wrote:Basically, I don't think that any team since has had to put themselves back into potential danger by dispelling a spell they cast on an enemy, therefore returning the enemy to strength.

There should definatly have been a prompt from Treguard.
I think that's a decent point. Arguably, Treguard's withholding of help is unfair, especially when one considers how he dished out spellcasting/dispelling hints to teams such as the 6th of Series 6 (TRICK or TREAT on Level 3 - I've passed comment on that in the relevant thread). Then again, contrasting incidents from such different series is perhaps unfair in itself.

Just my opinions.
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Re:Series 3 episode 3

Post by Akerbie » Sat Aug 11, 2007 10:10 pm

In my opinion, I think that the Sword death was the one of most scariest of the entire show! Okay! Okay! A lot of you probably won't agree. It is the one that is always in my mind. Once the dugeoneer entered the room and you saw the sword, it was pretty obvious what was about to happen.

However, I do think the death was fair. I can't believe that they would've let the dugeoneer carry on with their actions without being fore-warned [or last at least had the chance to be fore-warned].

Since this was McGrew first debut, he was somewhat of a question mark, but I can't remember, did Treguard prompt them to use the DANCE spell? If he didn't then it would've been the thing to not use the spell and gain McGrew confidence without it. I believe that the DANCE spell may have been intended for the [scary] magic sword, giving McGrew a chance to push the cart thru the forcefield, cos he can't do that and fight the sword at the same time! Can he?
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Re:Series 3 episode 3

Post by HStorm » Sat Aug 11, 2007 10:17 pm

I don't really see what use the DANCE spell would have been against the sword to be honest, and I'm sure it was always meant to be used on McGrew. As I understood it, the DANCE spell was a test of the team's compassion, and they failed it; they were supposed to dispell it in response to McGrew's pleas, and win his allegiance that way.

If they had done, I suspect that the sword-haunting wouldn't have appeared in the minecart chamber, as it smacks of one of those hauntings that are added in to make a death-scene more dramatic.
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Re:Series 3 episode 3

Post by Akerbie » Sat Aug 11, 2007 10:23 pm

Mmm! You're probably right! I still think it all happened too quick though! Not to worry!
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Re:Series 3 episode 3

Post by Akerbie » Sun Aug 12, 2007 9:22 pm

Just watched this episode again today! That sword is still scary, but I still like to watch it.

"Dire emergency team!"

The next team had a scene that I found rather amusing where they meet Velda. She asks them for proof of their quest and the dugeoneer throws down the gauntlet! I thought it was so funny the way he throws it down as if it was with attitude. If that was the dugeoneers attempt to add comic effect, he timed it well. I just had to laugh! I loved it!

I'm also surprised he didn't tell her to pick it up, ....in a commanding voice. They would've probably been killed off or at least suffered, but it sure would've been must-seen tv if he did! hehe
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Re: Series 3 - Episode 3

Post by Canadanne » Tue May 24, 2011 7:45 pm

Can someone tell me what Velda calls Simon when she rushes into the waterfall cave? I can't make it out.

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Re: Series 3 - Episode 3

Post by Pooka » Wed May 25, 2011 11:03 am

My personal opinion on the DANCE spell is that, although it was quite funny to see McGrew try and dance, even his pleas were drowned out by the bagpipes - he did say, "I'll do anything," but with the team's mind fixed on finding the exit, and the music more overwhelming than the Scotsman's voice, without a hint from Treguard, I think this team were doomed to failure.

Also, I've no idea what Velda calls Simon either. Can't make it out.
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