a mini knightmare game

Knightmare inspired creations from the community.
Emii
Fright Knight
Fright Knight
Posts: 1556
Joined: 27 Nov 2002, 17:07
Location: Aberystwyth
Contact:

Re:a mini knightmare game

Post by Emii »

Hey, Skipdude - still want me to scribble for you?
"The alarm, Master! The opposition's tracked them! Oh good grief...look - Lord Fear's frozen Christopher!"
SkipTheDreadnort
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 85
Joined: 11 Apr 2004, 19:34
Location: Belfast, NI
Contact:

Re:a mini knightmare game

Post by SkipTheDreadnort »

Hi Emily, nice to hear from ya as always. Though if you call me 'Skipdude' again, I may have to reconsider that statement. ;D

I would like you to scribble for me very much, but it won't be for a while yet. As mentioned on my own 'game' thread, I'm tied up for a bit (not in a particularly good way, either) and have had to freeze the project for a month or so. But when things get back on track, I'd love to have some of your work in the game, even just a nice moody pic for the main menu screens. I'll get back to you.

Keep it up keke, you're an inspiration.

Skip
Knightmare: The Deeper Dungeons (working title) - Coming Soon
keke
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 127
Joined: 12 May 2004, 16:38

Re:a mini knightmare game

Post by keke »

working on the end of level 1 now. its just i have to make some rooms many times becuase of the clue objects you take and it wouldnt let me make them as objects and stuff(im not very advanced in code.) and after 4 rooms the dungeoneer can die 3 different ways already. ouch
Knightmare game completion:
Level 1: 100%
Level 2: 8%
Level 3: 1%
keke
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 127
Joined: 12 May 2004, 16:38

Re:a mini knightmare game

Post by keke »

ok level 1 is finished apart from like adding sounds of letters dissapearing and stuff. i'll start work on level 2 soon.
Knightmare game completion:
Level 1: 100%
Level 2: 8%
Level 3: 1%
keke
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 127
Joined: 12 May 2004, 16:38

Re:a mini knightmare game

Post by keke »

now that i have completed level 1 do you want it now or when i have finished all of it?
Thing is to reduce loading times i have made the levels seperately so you could have level 1 if you wanted?
Knightmare game completion:
Level 1: 100%
Level 2: 8%
Level 3: 1%
tomyboy
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 51
Joined: 25 May 2004, 09:07

Re:a mini knightmare game

Post by tomyboy »

Yes, why not?
keke
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 127
Joined: 12 May 2004, 16:38

Re:a mini knightmare game

Post by keke »

hello all. time for an update don't you think?
Well firstly i've decided to erm release all three levels at the same time so its one quest. Level 1 is 100% complete and i am scared to go in it just incase i accidently edit something. I've just been working on level 2 at shock 20 past 1 until now creating some of level 2. Mogdred has made his first appearance even if it is totally random and just weird when it happens(i actually scared myself with the evil laughs of his and his evilicity). Anyways. i'm still aiming to keep the total download under 5mb which means the graphics are still nothing fancy(paint). Keep expecting nothing fancy from this game but im going for the quest playability side, instead of spending years trying to code it so you cant dissapear into tiny specks on the wall.....

Anyways. I've not done any of my coursework this summer so next week i shall be doing that but I'll keep working on it till then and from when i go back to school.
Thats about it really. beware of floating skulls....
Knightmare game completion:
Level 1: 100%
Level 2: 8%
Level 3: 1%
keke
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 127
Joined: 12 May 2004, 16:38

Re:a mini knightmare game

Post by keke »

ok i think i shall update. i havent done much for a while(coursework, work experience etc.) but i am about a quarter of the way through level 2. i've just done the choose your quest room which after spending hours trying to get it so the dungeoneer falls behind some parts and in front of others on the path, it still looks rather dodgy. I can't make it look any better and now im onto the next room. The rooms that slow me down are rooms with getting asked riddles in(voice acting is quite poor in this game but its great for a laugh) and so im just trying to get it so that the things appear and dissapear at the right times. Plus as the quest now splits i have to make some rooms twice if they appear in both quests but hopefully it will be good. Anyways im gonna try and finish this game before the end of the year but i dunno if its possible. I have 8 rooms doen and i have about 14 more to go but atleast i'll be working on it now. In fact i'll get working on the next room now. *goes off to game maker*
Knightmare game completion:
Level 1: 100%
Level 2: 8%
Level 3: 1%
bli
Dungeoneer
Dungeoneer
Posts: 16
Joined: 24 Sep 2004, 00:34

Re:a mini knightmare game

Post by bli »

you guys should have a look at this:-

http://www.adventuregamestudio.co.uk

Ithink you may liike it for doing this sorta thing ... its free too :D

Have fun
Bli
bli
Dungeoneer
Dungeoneer
Posts: 16
Joined: 24 Sep 2004, 00:34

Re:a mini knightmare game

Post by bli »

and another link you guys might want to look at ... loks good for making games with :D

http://mad-project.sourceforge.net/index.shtml

Cheers
Billy
keke
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 127
Joined: 12 May 2004, 16:38

Re:a mini knightmare game

Post by keke »

hello all. well i'm really busy with my GCSE's and i've pretty much forgotten about my kngihtmare game so i'm thinkin i might aswell put level 1 online as that's finished and it'll be years before i do anymore.
so i present to you a knightmare game possibly worse than the one on the spectrum, KM the castley thing....

http://home.ripway.com/2004-9/173202/KMLevel1.zip

Now i'll explain how to play better than i do in the instructions. Basically its not too good as you can dissapear into walls and things. so just stop pushing up if you're at a wall. if you carried on it'd ruin the fun.
Oh yeah you use the arrow keys to move the dude about. If you get a button on the screen thats like a dark yellow with black writing in then use the mouse to click it. It plays kinda like knightmare series 1 complete with hard to understand wall monster and annoying girl. Good luck (lol just remembered. IT'S REALLY EASY TOO :| )
Last edited by keke on 13 Apr 2005, 23:03, edited 1 time in total.
Knightmare game completion:
Level 1: 100%
Level 2: 8%
Level 3: 1%
keke
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 127
Joined: 12 May 2004, 16:38

Re:a mini knightmare game

Post by keke »

oh and i scanned it for viruses and it had none. but it still might come up because its a .exe file. i'd have saved it as the gml but then you'd all need gamemaker to play it
Knightmare game completion:
Level 1: 100%
Level 2: 8%
Level 3: 1%
Billy
Knight
Knight
Posts: 579
Joined: 17 Nov 2002, 22:53
Location: London

Re:a mini knightmare game

Post by Billy »

Not bad indeed!

The only real problem I encountered was that the first wall monster voice seems to be corrupt, meeeeeeeaaaaaaannnninnng thaaaaaaattt iiiiiiiittttt'ssssss sssssssoooooo ssssssslllllloooowwww, you can barely understand the riddle, meaning I had to take a 50/50 guess (and, luckily, it worked). All other voices from then on were fine.

Still, all in all, it was pretty good- especially the bomb room, where you had to quickly (SPOILER)throw down the gauntlet(/SPOILER) before the fuse ran out. Gave the sense of urgency that the real show had!
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HarveyTowers
Level 3 Dungeoneer
Level 3 Dungeoneer
Posts: 420
Joined: 28 May 2004, 14:30
Location: Scotland, UK

Re:a mini knightmare game

Post by HarveyTowers »

That link doesn't seem to load for me...
Good night out there; whatever you are!
keke
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 127
Joined: 12 May 2004, 16:38

Re:a mini knightmare game

Post by keke »

does doing right click save target as work?
Knightmare game completion:
Level 1: 100%
Level 2: 8%
Level 3: 1%
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