Team 3 negotiated another causeway easily, but in the next room got hit by a haunted-skull for life-force damage while opening a chest. Found a "PIXEL" spell.
They were then cornered by the shifty skarkill but used their spell to send him packing.

(I thought the Pixel was ok as a one-off plot, but it's a bit samey after a few quests.)
Worked-out the descender and reached level 3.
Straight into a "clue-room" and they took forever to decide to take the ruby and the key. They also gained a "GHOST" spell.
In the next cavern they encountered Elita again, and she wanted a ruby.

Why did they take so long to offer her the ruby? Advisor Helen rightly pointed-out that they had dealt with Elita before and she was honest with them. Unfortunately the others took so long (
two minutes!) to agree (plus Sarah was rather stroppy with Elita) that when she finally got the ruby she did a runner....

Next-up was the corridor of blades

and Sarah reacted far too slowly to her directions and got sliced.

Treguard suggested that Elita could have helped them....

I assume Elita would have helped them by advising them to cast the "GHOST" spell before exiting the chamber and entering the corridor of blades, then they could have automatically passed thru it unscathed. (Like Martin, S3 T11, in the corridor of the catacomb.)
Team 4 were flown by the dragon straight to the level 1 clue-room.
Unusual that they were instructed to take the spyglass with them, so only got one other clue object. (silver) Had to leave Gwendoline's arrow behind, and we know how much trouble team 3 had when they did that.

Encountered Motley just before the bell sounded.