Knightmare VR

A place to discuss Knightmare-VR, a planned revivial of Knightmare
Fidjit
Fright Knight
Fright Knight
Posts: 1932
Joined: 06 Mar 2003, 10:27
Location: Isle of Wight

Knightmare VR

Post by Fidjit »

I haste to mention this but the new Knightmare looks totally different to the usual one
If the only way is onward how would you get home for tea?? :-/
User avatar
WhiteFloatingSkull
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 165
Joined: 20 Jan 2003, 15:36
Location: Level 2, just above the well...can't miss me!

Have faith...

Post by WhiteFloatingSkull »

It's not even out of the planning stages yet, so all we have are a few preliminary pictures. We must await the true Knightmare before we can make any judgement on what is, and what isn't... ;D
WoOOo, I am the floating Skull - bite my shiny cranium!!!
It still waits.
MoanaLiza
Fright Knight
Fright Knight
Posts: 2202
Joined: 09 Apr 2003, 22:48
Location: The Hundred Acre Wood near Winnie The Pooh :)
Contact:

Re: Knightmare VR

Post by MoanaLiza »

Does anyone have any updates yet about what's happening with it at the moment?
The Forum Moana and chief honey pot carrier!
"Come and take a gander at this bit of ugliness"
Malefact
Fright Knight
Fright Knight
Posts: 1556
Joined: 19 Nov 2002, 11:59
Location: Manchester

Re: Knightmare VR

Post by Malefact »

It's been a good few months now since the last test graphic was put up. :(
Subject to change.
NouCamp
Dungeoneer
Dungeoneer
Posts: 18
Joined: 25 Apr 2003, 01:33

Re: Knightmare VR

Post by NouCamp »

Could someone please tell me when we can expect to see this New VR Knightmare. The televirtual pages have been the same for months, with no updates.
RoxxAatherton
Level 3 Dungeoneer
Level 3 Dungeoneer
Posts: 319
Joined: 10 Jun 2003, 19:23
Location: Essex

Re: Knightmare VR

Post by RoxxAatherton »

Perhaps they're working on stuff right now and as they're SOOOOOOOOOOOO busy making new Km stuff, they haven't been able to update us!

Ever the optomist...

;D
Foxxy Roxxy
User avatar
WhiteFloatingSkull
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 165
Joined: 20 Jan 2003, 15:36
Location: Level 2, just above the well...can't miss me!

They shouldn't rush it.

Post by WhiteFloatingSkull »

We've waitied a good 8-9 years for this series. I'm SURE that we can wait a while longer...

we don't want them making any silly little mistakes, or off-graphics, now, do we?
WoOOo, I am the floating Skull - bite my shiny cranium!!!
It still waits.
beveryafraid
Creator of Knightmare
Posts: 62
Joined: 27 Nov 2002, 19:54

Re: Knightmare VR

Post by beveryafraid »

From www.televirtual.com just posted

Televirtual has secured a £40k National Lottery funded media development grant to help relaunch it's classic children's TV adventure game, Knightmare.

The grant investment by SCREEN EAST means that the Norwich based company will be able to build a Virtual Reality demonstrator or real time pilot for the new version of the cult dungeon exploration show. A dramatised adventure game in which real children explored a compelling fantasy world, Knightmare regularly attracted audiences in excess of 5 million, and spawned foreign language versions across Europe. It was the most successful children's programme ever produced in the East of England. The show pioneered what are now called 'Virtual Studio' techniques, mixing real characters with computer hosted scenes via a Cromakey or blue-screen production.

For the new show, it's expected that the production will make the full transition into Virtual Reality, with actors and players appearing as 3D avatars or virtual humans. Knightmare creator and Televirtual founder Tim Child explained: 'whilst the new show will be retro, and hopefully recapture the atmosphere of it's predecessor, these proposed virtual production techniques are so radical that people will not really understand what to expect until they see the show. That's why we need to build the demonstrator to show potential broadcasters and distributors what we're planning. The investment by SCREEN EAST has now made this possible.'
play the endgame and play only to win
WhiteDevil
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 227
Joined: 19 Jan 2003, 12:39
Location: United Kingdom
Contact:

Re: Knightmare VR

Post by WhiteDevil »

sounds like good knews to me  ;D
Those Who Live In The Past Are Doomed To Repeat It
RoxxAatherton
Level 3 Dungeoneer
Level 3 Dungeoneer
Posts: 319
Joined: 10 Jun 2003, 19:23
Location: Essex

Re: Knightmare VR

Post by RoxxAatherton »

Hurrah! That's great news!

It's good to see that the lottery is giving its money to a decent cause for once!

;D
Foxxy Roxxy
User avatar
Debz_g
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 194
Joined: 22 Nov 2002, 17:19
Location: Manchester, ex from Essex, ex from Kent
Contact:

Re: Knightmare VR

Post by Debz_g »

Yes indeed, that is fab news!!  ;D
"You think maybe a girl can't do this? Ha!! Like camel I spit on you!!"
Malefact
Fright Knight
Fright Knight
Posts: 1556
Joined: 19 Nov 2002, 11:59
Location: Manchester

Re: Knightmare VR

Post by Malefact »

This is very encouraging indeed!  :)

The bit about people not really understanding what to expect until they see the show really strikes home here, too. We have, after all, seen a few static graphics. The closest to seeing an animated version is the TimeGate pilot. I'm sure that if we're lucky enough to be given access to an animated scenario, a lot of us unsure fans will be won over.
Subject to change.
RoxxAatherton
Level 3 Dungeoneer
Level 3 Dungeoneer
Posts: 319
Joined: 10 Jun 2003, 19:23
Location: Essex

Re: Knightmare VR

Post by RoxxAatherton »

I think I'm won over already, just with the thought of Knightmare coming back to our screens, and I aint seen nothing yet!

hehe, I aint seen nothing yet (boom boom)

B, b, b, bady i aint seen nothing yet....


(i feel a possible Bachman turner overdrive lawsuit coming on)

;D
Foxxy Roxxy
Pickle123
Knight
Knight
Posts: 677
Joined: 17 May 2003, 18:41
Location: london

Re: Knightmare VR

Post by Pickle123 »

brilliant, thanks for the update BVA
http://www.petitionpetition.com/cgi/pet ... gi?id=5838

Click it, sign it, tell ya mates...please
rjlee
Dungeoneer
Dungeoneer
Posts: 3
Joined: 18 Jul 2003, 17:13
Location: Glasgow (running away soon)
Contact:

Re: Knightmare VR

Post by rjlee »

If anyone else had suggested this, I would have verbally shot them down for a whole variety of reasons. But, it being Tim, I thought about it some more.

In my opinion, Knightmare VR could have only two problems. Firstly, it will make the floor puzzle a thing of the past (unless you can blindfold the avatars?). Secondly, and more importantly, it violates the one guiding principle of all children's gameshows: kids want to be on TV. (If their avatars are, then surely they aren't?)

That said, I reserve judgement until I've seen it, of course. And I know that Tim Child can truly reproduce the original atmosphere and tension of the show. And I think that the viewer 'phone-in idea is an excellent way to involve the audience. But I honestly can't decide if I think that this is a good idea. So I will wait and see...

Also, I have written up a few ideas on why I liked Knightmare, and how I would have gone about bringing it back (9 and 7 pages). http://www.rjlee.dyndns.org/knightmare/

Plus, the Timegate trailer looks fantastic...

- Robert J. Lee, just a fan...
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest