Anyone ever written a Knightmare play before?
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- Level 2 Dungeoneer
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- Joined: 06 Feb 2003, 00:41
Anyone ever written a Knightmare play before?
It might generate some new interest for the show if someone did. Imagine: A stage with decent costumes and lighting, following a quest made up of some of the best bits of Knightmare.
Example of intro scene (parody of Series 8 intro):
(Lord Fear and the bunch are shouting at each other)
LF: Right! Quiet! Quiet you bunch of dolts! QUIET!!!!
(All goes quiet)
LF: Thank you. You should always be quiet when we've got company. (turns to audience) I've been listening to these dolts since 1994. 1994! Can you imagine the headache I've got?
(goes on...)
Example of intro scene (parody of Series 8 intro):
(Lord Fear and the bunch are shouting at each other)
LF: Right! Quiet! Quiet you bunch of dolts! QUIET!!!!
(All goes quiet)
LF: Thank you. You should always be quiet when we've got company. (turns to audience) I've been listening to these dolts since 1994. 1994! Can you imagine the headache I've got?
(goes on...)
4 line sigs yada yada yada
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- Knight
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- Location: london
Re: Anyone ever written a Knightmare play before?
that would be quite amazing! I'd love it! however, i fear those who loved knightmare are the only ones who would share my feelings...wouold still be cool to write though..
just as some thoughts (aint much good at words but visualisations...aint too bad)
you could have the three advisors sit in a sort of balconey high on stage so that they can always be seen by the audience and see the stage.
OR POSSIBLY!
an interactive play! you the audience are the advisors and can have handsets (like those used in who wants to be a millionaire) to choose the path of the dungeoneer! the advisors could just help with the "where am i?" or maybe not even have em..i dunno. i like the idea though.
just as some thoughts (aint much good at words but visualisations...aint too bad)
you could have the three advisors sit in a sort of balconey high on stage so that they can always be seen by the audience and see the stage.
OR POSSIBLY!
an interactive play! you the audience are the advisors and can have handsets (like those used in who wants to be a millionaire) to choose the path of the dungeoneer! the advisors could just help with the "where am i?" or maybe not even have em..i dunno. i like the idea though.
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- Level 2 Dungeoneer
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- Joined: 06 Feb 2003, 00:41
Re: Anyone ever written a Knightmare play before?
Of course, the show becomes a bit of a rip-off if the audience make total idiots of themselves and choose the wrong route first time....
Ooh, nasty! Next!
Ooh, nasty! Next!
4 line sigs yada yada yada
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- Knight
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- Location: london
Re: Anyone ever written a Knightmare play before?
well, you could have several dungeoneers and they just have to start again. they get 1.5 - 2 hours for their cash regardless of wether they see lord fear 0 times because they dont make it out of the first room....or 4 because they're brilliant and get all four quest objects :)
- Pooka
- Fright Knight
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Re: Anyone ever written a Knightmare play before?
I started writing one called "Knightmare! - The Musical". It never got very far.
Pooka - teacher, writer, comedian, musician, geek, and full-time Knightmarian.
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- Knight
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- Location: london
Re: Anyone ever written a Knightmare play before?
hmmm,
My name is Treguard! I'm dungeon master
My name is Pickle, and I'm not!
that sorta thing
My name is Treguard! I'm dungeon master
My name is Pickle, and I'm not!
that sorta thing

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- Level 2 Dungeoneer
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- Location: Lancashire/Warwick
Re: Anyone ever written a Knightmare play before?
James Fenton must be crying his eyes out somewhere...
Oh look there's J.G. Ballard in a burnt-out fridge with a spitfire pilot.
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- Fright Knight
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Re: Anyone ever written a Knightmare play before?
I write Knightmare stories.
"The alarm, Master! The opposition's tracked them! Oh good grief...look - Lord Fear's frozen Christopher!"
- Aranel
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- Location: London
Re: Anyone ever written a Knightmare play before?
A Knightmare musical could make it, you know, after all if Lord Of The Rings can do it.....
Although a play may be more appropriate
~Hi, btw!~
Although a play may be more appropriate
~Hi, btw!~
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- Fright Knight
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Re: Anyone ever written a Knightmare play before?
Hiya Aranel! How art?
"The alarm, Master! The opposition's tracked them! Oh good grief...look - Lord Fear's frozen Christopher!"
- Aranel
- Dungeoneer
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Re: Anyone ever written a Knightmare play before?
I'm fine and dandy thanks, listening to my Rent Soundtrack so I'm happy.
And if 'how art' wasn't meaning to ask how I was, I apologise.
I have a habit of switching off when I listen to my Rent CD.
And if 'how art' wasn't meaning to ask how I was, I apologise.
I have a habit of switching off when I listen to my Rent CD.
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- Fright Knight
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Re: Anyone ever written a Knightmare play before?
Nope nope you got it bang on, medear! You're fitting in just fine...where are you from, chicken?
"The alarm, Master! The opposition's tracked them! Oh good grief...look - Lord Fear's frozen Christopher!"
- WhiteFloatingSkull
- Level 2 Dungeoneer
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- Location: Level 2, just above the well...can't miss me!
As a writer by nature...
I find that Knightmare is full of HUUUGE potential for live audience participation with regards to it's story/game structure.
'Knightmare: LIVE - Feel the terror, live the adventure.'
Kinda sounds like a good idea, actually...
'Knightmare: LIVE - Feel the terror, live the adventure.'
Kinda sounds like a good idea, actually...

WoOOo, I am the floating Skull - bite my shiny cranium!!!
It still waits.
It still waits.
- Aranel
- Dungeoneer
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Re: Anyone ever written a Knightmare play before?
From outer london, Croydon.
It's not really the best place to live, but I visit my friends in Bedford and Hampshire as often as I can.
Croydon's only qualities is the cinema's and train links outta here!
It's not really the best place to live, but I visit my friends in Bedford and Hampshire as often as I can.
Croydon's only qualities is the cinema's and train links outta here!
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- Level 2 Dungeoneer
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- Joined: 06 Feb 2003, 00:41
Knightmare Live! - the draft story
(I wrote a topic about this in the BBK forum)
Basic Story:
The dungeon went absolutely barmy after the end of series 8 because the short cut through level 2 compromised it's foundations. As such, it's now trapped in a self contained reverse time bubble which relocates itself every time it returns to the start.
The impression given to the audience is that they are the first humans they have seen in ages and only they can help the dungeon reform, by grabbing the one quest object which has never been achieved: the Cup That Heals, so it can heal the dungeon.
However, the repeating time means Lord Fear can have as many dungeoneers as he wants to slaughter, and so he's trying to stop the dungeoneers reaching the cup.
The twist in the tale is that *this time* XD when the dungeon reaches it's older days, Modgred jumps onto the time bubble and deposes Lord Fear! LF decides to comprimise on his principles and gives the team a spell which they can use to DEFINITELY return safely, if they wish, or they can choose between two spells to defeat Modgred and retrieve the cup (Season 4, team 1 anybody?).
Meanwhile, there's a side plot about Pickle losing his voice in a bet (literally) and he causes all kinds of havoc looking for it.
Characters:
(dungeoneers, who are actually actors)
Treguard
Majilda
Pickle
Brother Olaf and Brother Mace
Folly and Motley
Lord Fear
Lissard
Brollachan (possessed the guy who was looking for him, still dumb)
Mogdred
The Dreadnought
Goblins and things
Some wall monsters
Basic Story:
The dungeon went absolutely barmy after the end of series 8 because the short cut through level 2 compromised it's foundations. As such, it's now trapped in a self contained reverse time bubble which relocates itself every time it returns to the start.
The impression given to the audience is that they are the first humans they have seen in ages and only they can help the dungeon reform, by grabbing the one quest object which has never been achieved: the Cup That Heals, so it can heal the dungeon.
However, the repeating time means Lord Fear can have as many dungeoneers as he wants to slaughter, and so he's trying to stop the dungeoneers reaching the cup.
The twist in the tale is that *this time* XD when the dungeon reaches it's older days, Modgred jumps onto the time bubble and deposes Lord Fear! LF decides to comprimise on his principles and gives the team a spell which they can use to DEFINITELY return safely, if they wish, or they can choose between two spells to defeat Modgred and retrieve the cup (Season 4, team 1 anybody?).
Meanwhile, there's a side plot about Pickle losing his voice in a bet (literally) and he causes all kinds of havoc looking for it.
Characters:
(dungeoneers, who are actually actors)
Treguard
Majilda
Pickle
Brother Olaf and Brother Mace
Folly and Motley
Lord Fear
Lissard
Brollachan (possessed the guy who was looking for him, still dumb)
Mogdred
The Dreadnought
Goblins and things
Some wall monsters
4 line sigs yada yada yada
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