1. It's not the direction in which you sidestep that's important, but the style with which you do it.
2. If given the chance to "gain information and supplies" in an inn or similar establishment, politely decline. You're on a quest for truth and justice, not drink and debauchery.
3. If someone dressed in a jester's outfit offers you help, leave quickly. They're probably a pervert using the disguise to get close to innocent children.
4. If you want to reach the dizzy heights of Squiredom, you'll have to start mixing with the right type of people. So avoid lowly types like maids and serving wenches. Anyone calling themselves "Lord", however, will inevitably improve your social status, so do all you can to obtain their favour.
5. In any given situation, shouting "Go Away!" will probably work just as well as other means.
6. If you think you see or hear a talking wall, ignore it. It's probably an Opposition trick, and it's best to apply Rule 5. It's very possibly a hallucination caused by someone drugging the pineapple you just placed in your knapsack. Thus...
7. Do not take any food you come across lying around the Dungeon. You don't know who prepared it, and it could harbour all sorts of germs. Wait until you get the chance to buy your own ingredients and cook for yourself.
8. Don't ever give out your name. Since you don't know who to trust, it's best to make up a story. Telling people you meet that you're Judith Chalmers writing a holiday resort review for Wish You Were Here? is probably a good bet.
9. An empty jar of humbugs has a multitude of imaginative uses.
10. If a character asks you to pledge yourself to them for all eternity, do the polite thing and agree. You won't get very far if you don't make a few emotional attachments, will you?
Over to you guys.
![Grin :D](./images/smilies/grin.gif)