Search found 85 matches

by SkipTheDreadnort
Sun Jun 13, 2004 1:02 pm
Forum: Fan Creations
Topic: Re:Here's a mad idea...
Replies: 192
Views: 105432

Re:Here's a mad idea...

Good, I'm glad we're in agreement. As I've stated countless times, I want to remain as true to the spirit of the show as possible - and what better way to do that than by employing the same art techniques and dramatic devices as the original makers? The forthcoming demo will comprise some early grap...
by SkipTheDreadnort
Sat Jun 12, 2004 11:23 pm
Forum: Fan Creations
Topic: Re:Here's a mad idea...
Replies: 192
Views: 105432

Re:Here's a mad idea...

I've decided that I'm going to use the Life Force clock the way the original programme makers intended - as a device to speed up the player when necessary. I've realised - and it's a credit to the makers of the show that they knew this themselves from day one - that many of the dungeon rooms don't d...
by SkipTheDreadnort
Sat Jun 12, 2004 10:33 pm
Forum: General Discussion
Topic: Video Game?
Replies: 32
Views: 19376

Re:Video Game?

Ah, the old 'prison cell' puzzle - I can almost hear my Commodore64 joystick smashing off my bedroom wall. Just remember that a good knight always spares a thought for the needs of others... The Activision game wasn't actually that bad, if you look at it simply as a generic adventure. It was pretty ...
by SkipTheDreadnort
Wed Jun 02, 2004 5:51 pm
Forum: Fan Creations
Topic: Re:Here's a mad idea...
Replies: 192
Views: 105432

Re:Here's a mad idea...

Hmm, see that's what I want to try and avoid, as it never worked out that way in the show itself. Think of the 6-minute discourse between Cedric and Folly at the end of Series One... the dungeoneer would have been dead three times over if the Life Force Clock ran in strict time! I don't want to rush...
by SkipTheDreadnort
Wed Jun 02, 2004 5:27 pm
Forum: General Discussion
Topic: That damned life force....
Replies: 61
Views: 32983

Re:That damned life force....

Hi everyone, You folks are just what I need to help me out of a creative rut I'm stuck in. I'm working on a Knightmare game, and there has been considerable deate about how to implement the Life Force Clock. I'd really appreciate it if you could head over to the Here's a mad idea... thread and lay d...
by SkipTheDreadnort
Wed Jun 02, 2004 5:23 pm
Forum: Fan Creations
Topic: Re:Here's a mad idea...
Replies: 192
Views: 105432

Re:Here's a mad idea...

Just a quick update - I'm currently working on some very basic room graphics. At the moment I have five demo rooms. They don't do much at the mo, but I've created them as an exercise in re-usability. All the rooms are the same room graphic, see, with merely a different arrangement of doors, shadow a...
by SkipTheDreadnort
Thu May 27, 2004 4:47 pm
Forum: Fan Creations
Topic: Re:Here's a mad idea...
Replies: 192
Views: 105432

Re:Here's a mad idea...

Hello everybody! Sorry I haven't contibuted much in the way of this thread for a while. In my defence, my computer nearly blew up. That sounds like a reasonable excuse to me, I reckon. Anyway, the work on Knightmare: The Deeper Dungeons continues apace. I've now begun work on the 'room engine'. I'm ...
by SkipTheDreadnort
Tue May 25, 2004 12:21 pm
Forum: General Discussion
Topic: Re:Treyguard
Replies: 19
Views: 10946

Re:Treyguard

Malefact is correct. What came to be known as Knightmare Castle was actually called Dunshelm. It belonged to Treguard by birthright, but it was inhabited by a powerful demon/sorceror who had brought about the deaths of countless knights and adventurers by pitting them against the horrors of his keep...
by SkipTheDreadnort
Sat May 22, 2004 4:06 pm
Forum: General Discussion
Topic: Dungeon IQ's
Replies: 16
Views: 7456

Re:Dungeon IQ's

I would have said, although this is just a personal opinion, that the Brollochan was the dumbest character in the show. I mean, he really did not know sh*t about anything. Plus, his voice was extremely annoying. As for the craziest, I would have said that Cedric took the biscuit when it came to bein...
by SkipTheDreadnort
Thu May 13, 2004 7:42 pm
Forum: Fan Creations
Topic: Re:Here's a mad idea...
Replies: 192
Views: 105432

Re:Here's a mad idea...

Spellcasting: B-U-R-S-T. ;D The Pause option/FREEZE spell etc will be context-sensitive. You will not be able to pause during dexterity puzzles, password or riddle sections, when a spell or potion is in effect, or anytime your Dungeoneer is in immediate danger. So you won't be able to pause on a Tim...
by SkipTheDreadnort
Wed May 12, 2004 4:01 pm
Forum: Fan Creations
Topic: Re:Here's a mad idea...
Replies: 192
Views: 105432

Re:Here's a mad idea...

Put simply, Motley, I'm working on a Knightmare real-time adventure game that can be played in your web browser. You will have to guide your dungeoneer through three levels of the dungeon, avoiding traps, collecting objects and solving riddles as you go. I mean, it's all on this thread in black-and-...
by SkipTheDreadnort
Tue May 11, 2004 12:26 pm
Forum: Fan Creations
Topic: Re:Here's a mad idea...
Replies: 192
Views: 105432

Re:Here's a mad idea...

And as for the food, I'm aslo in agreement. When the player walks up to a clue table, there will be a small zoom-in which shows all the items on the table. The player will have to specify which objects are picked up manually - there will be no automation. I told you, this is gonna be tricky. Skip
by SkipTheDreadnort
Tue May 11, 2004 12:22 pm
Forum: Fan Creations
Topic: Re:Here's a mad idea...
Replies: 192
Views: 105432

Re:Here's a mad idea...

I absolutely agree, that was always the way I was going to do it. There will be a SPELLCAST button on the control interface which will bring up a small typing box. As you say, the player will have to type the spell into the game for it to work. What do you think should happen if the player mistypes ...
by SkipTheDreadnort
Tue May 11, 2004 11:48 am
Forum: Fan Creations
Topic: Re:Here's a mad idea...
Replies: 192
Views: 105432

Re:Here's a mad idea...

Wow! It's a pretty good premise, Pipmuk, you're certianly full of enthusiasm. To answer your question, yes, it will be free. Unfortunately, this means that any design work I have commissioned in the interim will immediately take precedence over the game. I'm sure you understand. I've been coding var...
by SkipTheDreadnort
Mon May 10, 2004 5:15 pm
Forum: Fan Creations
Topic: Re:Here's a mad idea...
Replies: 192
Views: 105432

Re:Here's a mad idea...

See? This is making the case for keeping the Skull all the more compelling. I mean, what is left of a human after dying? Their skull. I don't think I ever saw a performance of Hamlet where the eponymous tragic hero laments the death of Yorrick while tearfully clutching a plate of cherry tart, have y...