Drassil wrote:HobGoblin wrote:My interpretation is that the production team were caught off guard by this justification to go left and so later had to feed Treguard the line about it being enough to remember the symbol.
In the Knightmare pilot script, Treguard tells the team in the clue room itself that 'one of these present [objects] is merely a symbol. It is enough to merely remember it'.
I wonder why the team in episode 1 weren't given this vital hint before choosing their objects. The quest notes do mention 'Corridor puzzle - symbol', implying that the talisman was indeed key to the choice of door, so I still don't understand the significance of "
Justice lies on the right". What's the point of a wall monster clue that tells you nothing about which objects to take and nothing about which way to go? (The idea of "lies" being a play on words suggesting falsehood seems awfully obscure even for Knightmare.) It could be that the right-hand symbol was used in the pilot so there was no contradiction.
The pilot script also mentions them needing "agility - not wits" to dodge past the sword guarding the wellway, so presumably that's what the clue "
he who seeks it must be fleet of foot" referred to. And yet the notes for David's quest indicate that the wellway would be "unguarded" this time. Huh. Perhaps that whole clue of Olgarth's was mistakenly left in the script even though changes had been made since the pilot! If that line had been scrapped, and instead the wall monster had given them the clue about "
One of these present is merely a symbol", then everything would have made sense...