The Weeping Door from Level 1 of Series 4 (1990).

Weeping Doors

By Keith McDonald

On every level in Series 4, dungeoneers had to face the true-or-false questions of a weeping door to lower the drawbridge.


Weeping doors were spellbound creatures that could only be opened by truth. Teams faced one in every level - Doorkis (Level 1), Dooris (Level 2) and Dooreen (Level 3).

These doors provided general knowledge testing by asking three true-or-false questions.

Doorkis, one of the Weeping Doors seen in Series 4 of Knightmare (1990).
Dooris in Level 2

On each encounter, the dungeoneer had to announce a 'calling' to invite the questions. Pickle provides this to each team in Level 1. They have to remember it for later encounters.

It is thought that teams needed one correct answer to proceed in Level 1, two to proceed in Level 2, and all three to proceed in Level 3. Success would lower the drawbridge for the players.

The Level 1 Weeping Door, as seen in Series 4 of Knightmare (1990).
Doorkis in Level 1

Each of the weeping door areas are derived from Leeds Castle in Kent.

Ah, weariness. Ah, despair. Oh, the bitter pill of self-delusion.

Dooris

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Series 4, Quest 7. Jeremy finds an energy-draining idol in Level 2.

Team 7: Jeremy, Alexander, Amanda and Anthony from London.

How Did the Visual Effects Work?

Stiletta (Joanne Heywood) displaying how the bluescreen chromakey void works

The computer graphics and visual effects in Knightmare were edited and controlled by Robert Harris's Travelling Matte Company.

Lillith's Domain

Lillith's Domain in Level 1, as seen in Series 1 and 2 of Knightmare.

Lillith's Domain was a stone chasm. Teams needed her causeway to escape through a serpent's mouth.

See Also