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Bomb rooms were an immediate threat in the early years of Knightmare. Teams had to exit fast or face elimination.

The devious witch, Mildread, enjoyed tricking dungeoneers and causing mischief. But her help could be vital to escaping Level 1.

Knightmare was made using bluescreen (or chromakey) technology. This is more familiar to us now, but it was technically demanding in the mid-1980s.