Hordriss opened the descender for team 1 and they reached level 3. They took the right-hand door, even tho it had the fright-knight symbol.
Straight into the clue-room. Took a
long time to choose the troll-wine and also the green gem, which Marta had evidently already spent. (She could have bought a good many low-cut dresses with that.

)
Given the hurry-up again and they panicked a bit getting Simon out.
Entered the sewers and encountered Grimaldine again.

When he didn't seem to recognise Simon, i assumed he was an illusion sent by LF to trick them.
They traded the green gem for his help. Simon cheekily asked him for a spell and eventually received a "RETURN" spell.
Next-up was the chaos of cards. They took a while to realise it worked by touch, not voice and were also pressured by the sound of approaching goblin horns. Simon jumped across the gap neatly (unlike Scott in S3) but they didn't work out the card sequence and guessed wrongly at the next turn, plunging him into the void.

So, yet another team failed to retrieve the (poisoned) chalice....
Team 2 chose the sword quest.
Collected some gold in the dwarf tunnel. Encountered Sly Hands who had trapped Romahna and was robbing her. Great line by Hands: "Ooh, it's a dungeoneer. Oh, no it's not. Wrong helmet."

They paid him to release her and she agreed to accompany Nicola, but went off in a huff when they examined the clue objects. Chose the wand and the torch before time-out.