Hey guys and gals
I've been playing DJ OSKA's knightmare game there. It has helped me realise that this could open up more possibilities for people to create their own Knightmare games. I am mgonna try and give it a shot. I know there is software out there allowing people to make their own games. Does anyone know which is the best. I have no programming ability. Does anyone have any experience with RPG Maker?
I am going to put a bit of effort into making a game, so would appreciate any info or advice anyone has
Cheers
Making a Knightmare Game
-
- Dungeoneer
- Posts: 32
- Joined: 22 Nov 2002, 13:40
- Location: Derry, N. Ireland
Making a Knightmare Game
Last edited by Anonymous on 01 May 2006, 16:21, edited 1 time in total.
- Pooka
- Fright Knight
- Posts: 1064
- Joined: 17 Nov 2002, 22:55
- Location: London
- Contact:
Re:Knightmare Game
RPG Maker's a bit of an odd product, really - it might work for a Knightmare-based game, but the opportunity to create individual characters (eg. Treguard) is diminished a bit by its insistence on creating generically-named characters in more specific classes. Nevertheless, I wish you well.
Pooka - teacher, writer, comedian, musician, geek, and full-time Knightmarian.
-
- Level 2 Dungeoneer
- Posts: 199
- Joined: 28 Apr 2005, 11:31
- Location: Level 3 - Corridor Of Death
- Contact:
Re:Knightmare Game
I have a KM game made in RMK2000
It is going well, but I'm not past level 1 yet :p
Soo many multiple room choices to make >.<
Then theres the four quests 0.0
www.r3dmm.com
Goto the RPG section and you can see a life-fore tester.
I'm using the video clips of it no however.
It is going well, but I'm not past level 1 yet :p
Soo many multiple room choices to make >.<
Then theres the four quests 0.0
www.r3dmm.com
Goto the RPG section and you can see a life-fore tester.
I'm using the video clips of it no however.
Treguard: "Ooh.. nasty. Still, We Can Have A Toilet Break Now - I'm Bursting!"
-
- Level 2 Dungeoneer
- Posts: 194
- Joined: 07 Mar 2006, 13:05
- Location: Norfolk / London
- Contact:
Re:Knightmare Game
My advice on creating a game is- test it thouroughly again and again for any possible errors!!!
If you're looking for ease-of-use, try klik and play or The Games Factory (www.clickteam.com)
I created my KMgame on TGF!!
If you're looking for ease-of-use, try klik and play or The Games Factory (www.clickteam.com)
I created my KMgame on TGF!!
Keep a look out for my Knew Knightmare PC game!!
V1.0 coming soon!!!!
V1.0 coming soon!!!!
- TheMightyMartin
- Level 1 Dungeoneer
- Posts: 66
- Joined: 24 Oct 2006, 21:59
- Location: Aldershot, Hampshire
- Contact:
Re:Making a Knightmare Game
I wouldn't use Klik and Play if I were you as it's outdated and obsolete. As Oska says he used The Games Factory and did a damn good job! I suggest using either The Games Factory, Multimedia Fusion or Game Maker.
"I love a girl with spirit. It's great fun breaking it!"
-
- Level 2 Dungeoneer
- Posts: 194
- Joined: 07 Mar 2006, 13:05
- Location: Norfolk / London
- Contact:
Re:Making a Knightmare Game
TGF is an updated version of KnP!!!!
It does more things but the concept is very much the same!
I think I did well on the game- it took me long enough!
If you're going to do a project like mine, you need to be very focused and devoted to it as it takes lots of time!
It does more things but the concept is very much the same!
I think I did well on the game- it took me long enough!
If you're going to do a project like mine, you need to be very focused and devoted to it as it takes lots of time!
Keep a look out for my Knew Knightmare PC game!!
V1.0 coming soon!!!!
V1.0 coming soon!!!!
- TheMightyMartin
- Level 1 Dungeoneer
- Posts: 66
- Joined: 24 Oct 2006, 21:59
- Location: Aldershot, Hampshire
- Contact:
Re:Making a Knightmare Game
Yeah, it takes a long time to make a polished game. I've wanted to do one for a while. I started off doing a small minigame called Pooka Invaders, but had problems with my copy of TGF so it got scrapped. Then I toyed with the idea of making a Knightmare fighting game using MUGEN, but it met with a lukewarm response and I couldn't find anyone to help with the characters. Then I wanted to make an FPS using FPSCreator, but was limited by the model packs available.
One day I'll get round to making the text adventure I promised myself I'd do.
One day I'll get round to making the text adventure I promised myself I'd do.
"I love a girl with spirit. It's great fun breaking it!"
-
- Fright Knight
- Posts: 1932
- Joined: 06 Mar 2003, 10:27
- Location: Isle of Wight
Re:Making a Knightmare Game
I have the The Games Factory myself! Its a nifty piece of programming, and tinkering with animations and time never ever cease the fun in creating a Knightmare Game...
(Using counters was complicated but I realised it can evolve any game by ten times!)
If we all put our heads together, share multimedia, images, sound clips etc. We can make the greater game possibly even better...

Mind you, I'll get to work on it tonight! I'll post tomorrow when I have made any progress...
(Using counters was complicated but I realised it can evolve any game by ten times!)
If we all put our heads together, share multimedia, images, sound clips etc. We can make the greater game possibly even better...

Mind you, I'll get to work on it tonight! I'll post tomorrow when I have made any progress...
Last edited by Anonymous on 09 Sep 2007, 14:14, edited 1 time in total.
If the only way is onward how would you get home for tea?? 

Who is online
Users browsing this forum: No registered users and 2 guests