I've had an Oculus Rift DK2 for a while now and decided to try my hand at recreating portions of the world of Knightmare (notably the CGI rooms).
So far, I've recreated part of the slimeless version of Sewers of Goth. Having trouble with the slime right now as it's messing up the alpha channels of the decals on the lower bricks of the walls. I'm trying to be as accurate as possible with the texturing so some of the objects are flat shaded. With the lo-fi look to it, it genuinely feels like you're walking through the original 3D assets as they were in the 90's.





HD images
http://i.imgur.com/wUQgHiD.png
http://i.imgur.com/FIjytrb.png
http://i.imgur.com/6bygihC.png
http://i.imgur.com/6D4aCeP.png
http://i.imgur.com/waSXTB7.png
http://i.imgur.com/0LYsBPH.png
Video
https://www.youtube.com/watch?v=sk5J7rDKDMg
With Oculus's recent announcement of hand tracking input (Oculus Touch), I'm hopeful at getting this ported into VR at somepoint in the future. https://www.youtube.com/watch?v=vvh7PlbIaCc (if made correctly, you'd actually have to reach out and touch the cards)

I don't know how far I'll get with this as my programming abilities on Unity are somewhat limited so don't expect a full blown epic game with NPCs/gameplay ect.
