block and tackle
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- Knight
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Re: block and tackle
lol *hugs roxxy...then runs for the hills*
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- Level 1 Dungeoneer
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- Location: Nottingham
Re: block and tackle
And the last team of the season today demonstrated just how NOT to do the Block and Tackle. Had me in stitches though ;D
Assassins do it from behind
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- Fright Knight
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Re: block and tackle
I also thought that they were quite amusing in the Corridore of blades also
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"Come and take a gander at this bit of ugliness"
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- Level 1 Dungeoneer
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- Location: Nottingham
Re: block and tackle
lol, yeah...I half expected one of them to say "Lie on the floor Giles, until we tell you to get up" ;D
Assassins do it from behind
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- Level 2 Dungeoneer
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Re: block and tackle
You'd think that the animated backgrounds in Knightmare would be pre-rendered, especially in the older series when they didn't have advanced real-time rendering facilities like today. The background would just be a paused videotape, and after Pickle/Treguard had warned about the dangers of the Block and Tackle, someone would just press a button to start the tape going.
Even the numbered causeways in later series were pre-rendered. If you look closely you can see them pause the tape after each set of blocks fall. (the Frightknight is a separate video loop)
But the randomness of the Block and Tackle seems odd. Perhaps they had several different versions of movement for the blocks and one was chosen at random?
A modern Knightmare series could use some real-time 3D rendering capabilities to do completely random obstacles that still looked good. Look at the real-time 3D rendering of the Gamecube and XBox for example!
Even the numbered causeways in later series were pre-rendered. If you look closely you can see them pause the tape after each set of blocks fall. (the Frightknight is a separate video loop)
But the randomness of the Block and Tackle seems odd. Perhaps they had several different versions of movement for the blocks and one was chosen at random?
A modern Knightmare series could use some real-time 3D rendering capabilities to do completely random obstacles that still looked good. Look at the real-time 3D rendering of the Gamecube and XBox for example!
One day you say "Enter Stranger" and big goblin comes in!
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- Fright Knight
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Re: block and tackle
It seems to me that the blocks that fly overhead don't do much harm... It's to me like the Moving Block puzzle in 1993, only you have to avoid the blocks...
If the only way is onward how would you get home for tea??
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- Dungeoneer
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Re: block and tackle
I'm sure Ariadne was also controlled by someone playing and rewind the tape, as the spider sometimes moves backwards as well as forwards.
Truth will out. Ah yes. Truth will out and so will you.
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- Fright Knight
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Re: block and tackle
On the end credits to yesterdays ep it looks like they kept playing and rewinding that toad!
The Forum Moana and chief honey pot carrier!
"Come and take a gander at this bit of ugliness"
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- Dungeoneer
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Re: block and tackle
Going back to the block and tackle. It seemed to have moved around in the same sequence:
1. Top blocks start moving
2. Bottom left of floor collapsed
3. Middle left of floor collapsed
4. Back end of the room Bottom Block moved to the left.
5. Far left of floor collapsed
6. Near end of the room Bottom Block moved to the left. (the one which killed Vicky when it mowed her down)
7. Far center of floor collapsed
As for the rest, I believe either the team were out of the room by that stage, or the braking up skull and rolling eyeballs would've made their appearance!
1. Top blocks start moving
2. Bottom left of floor collapsed
3. Middle left of floor collapsed
4. Back end of the room Bottom Block moved to the left.
5. Far left of floor collapsed
6. Near end of the room Bottom Block moved to the left. (the one which killed Vicky when it mowed her down)
7. Far center of floor collapsed
As for the rest, I believe either the team were out of the room by that stage, or the braking up skull and rolling eyeballs would've made their appearance!
Listen puny flesh! Nothing may you take with the earning. Nothing may you know without the learning.
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