I liked here how the dungeoneer called 'Stilleto' instead of 'Stilleta'

Interesting, charging the Reach wand with a REVEAL spell - rather than giving it to spellcast. Seems like they already knew where the door would be - did someone tell them? I think a spell or potion that just revealed the door would have been better?
And what about that 'throwing your body' to the left and right in the CoB? I assume this is where the out-take comes from where the dungeoneer runs into the side of the corridor

We see a Mire-Trog chasing the dungeoneer today. Looks like an ordinary guy-dressed-as-troll has been filmed and then squashed vertically (or stretched horizontally).
The dungeoneer couldn't read the word on the bottle "Paladin" or something... so he spelled it out

I like how the dungeoneer has to kneel for Maldame before she'll actually talk to them!
They tried to use the Paladin potion twice in this episode - once on the trapdoor and again on Snapperjack - even though Treguard said that magic doesn't work on him! Speaking of which, they went on to get 3/3 correct on Snapperjack's riddles "This one's too smart for Jack, we go for easier pickings!".
Timed out today in the room with the fireballs hitting the floor. "Careful team, this room is one big trap" *time-out*.