Started off with the team navigating the causeway very well, keeping to the path of defense. They didn't panic much when the blocks started dropping like the previous team!
Then onto the back of Smirkenoff. But Elita rushed in, (first appearance) and was very rude! Elita accepted the bag of silver from the dungeoneer and allowed her to get onto Smirkenoff and fly to level 2. Is it just me, or did Smirkenoff fly a full 360 degrees and arrive back at the same castle again?
Through an eye-shield sequence and entered a clue 'room' inside the castle. Got food there, read a scroll (One step forward two steps right), then took a LONG time deciding which of the items to take! Eventually they decided to take a gold bar and a statue thing. They said the statue was of a knight with a dragon round his legs - George, maybe?
In the next room encountered Brother Mace at a chess board. It turned out that the knight 'statue' was in fact the piece missing from Mace's chess set! After a discussion about chess (which didn't seem to have much relevance), they learned that Sylvester Hands was a 'pawn' of the opposition and had stolen a key to Merlin's Magic Box.
Into a forest clearing, and Sir Hugh de Witless made his debut riding a white horse. Hugh tried to 'rescue' the dungeoneer but she didn't need rescuing! He didn't know the password to level 2, but he decided that the team could call on him in their moment of need.
Also accompanied Sarah into the next area (entrance to a farm). Here, they got food and looked through a spy-glass. Learned that Sylvester Hands had stolen something that Lord Fear really wants - then had to put the spy-glass down fairly quickly as the security alert sounded! Hugh stayed to fend off some goblins that were approaching allowing Sarah to make an escape into the farmhouse.
In the farmhouse, there was a barmaid who guided Sarah to her seat. Also Sylvester Hands was there. He tried to sell them a dungeon map of Level 2, but they wisely refused! Instead, they persuaded Hands to sell them the key he had for a bar of gold. Took some food and went through another eye-shield sequence.
Entered yet another causeway. This time there were element symbols, Earth, Fire and Water on the hexagons with a 'solution' above the door. Earth -> Water -> Fire -> back to Earth. But timed out here before they could make a move. This time there was a long view of Sarah with the boatman rowing under the credits.