A seemingly harsh ending for team 2.
They very calmly and efficiently evaded the pursuing goblins in the corridor of the catacombs and then thru the caverns (seen for the 1st time) before they encountered McGrew. Used their diversionary "DANCE" spell, but in their rush to escape they failed to notice him say that he would do anything to help them, if they released him....
In the next cavern there was no way thru the force-field into the mining tunnel and a haunting sword destroyed their life-force....
The ending seemed harsh as they had only moments to hear McGrew's pleas before they escaped. He was about to run Cliff thru before the spell was cast and they did not know whether he could be trusted if they did release him.
With the benefit of hindsight we know that McGrew was a dangerous character, but he was not evil, and if placated he could be very helpful. As in a later quest, he would have been able to fight off the haunting sword and then push the mine-cart thru the force-field to level 3.
Might this team have had an earlier let-off (which we did not see) which is why they received no prompting about dispelling from Treguard?
Team 3 were very hesitant with their directional movement, barely escaping the bomb room in time and nearly stepping over a cliff edge after a left/right mixup.
They were very bright however, 3/3 against Golgarach with no prompting at all.
Simon also seemed to have trouble hearing his advisors, especially when the ogre was roaring.
On the level 2 spindizzy when the bell sounded....