Team 5: Vicky, Sarah, Susanna and Katrina from Wymondham.
The fifth quest of Series 4 was for the Shield and lasted 29 minutes.
From the Place of Choice, Vicky exits the spinning disc onto the path of the Shield.
These are changing times, and the dungeons you must conquer are changing with them...
At the castle entrance, they encounter Dooris, the Weeping Door (score: 2). Vicky leaves via the drawbridge.
The warlock, Hordriss the Confuser, is in a green room. Vicky agrees to retrieve a potion for him. In exchange, he offers her use of the Eye Shield.
Hordriss: You certainly won't stand much chance without my help...
In the Forest of Dun, Treguard and Pickle warn the team about the dangers of assassins.
Vicky enters one in a dark clearing. She shouts at it until it runs off.
In Oakley's glen, Vicky flails her arms against two goblins. The commotion awakens the tree troll, which frightens them away. Advisor Susanna looks relieved.
Treguard: "One danger has abated, but beware team... He has good reason to distrust humans even more than goblins."
Oakley tests the team (score: 3). Vicky takes a key and a bracelet, leaving behind a jar labelled 'Stealth'.
Vicky approaches the remains of Dungarth. A savage ogre is on guard, so Vicky hands over the necklace.
The Eye Shield leads her into the open where a giant lizard is stirring. Vicky has no choice but to run past it.
Fatilla the Hun guards the wellway. He asks Vicky to check that her name is on a permitted list to travel. She claims it is.
Fatilla still expects a gratuity. Vicky gives him the key, saying it will open lots of doors. Satisfied, Fatilla allows her to descend.
Vicky lands on a square ledge above a pit. Gundrada the Sword Mistress mistakes Vicky for a dwarf and threatens to chop off her head.
This creates panic among the advisors, who get increasingly louder. Susanna almost guides Vicky straight into the pit.
Vicky convinces Gundrada that she is a dungeoneer. Gundrada leads her out, remarking that Vicky is taller than she is!
They find Mellisandre the Maid in the stocks. She begs Vicky to rescue her from Fatilla the Hun.
Gundrada insists that Vicky must choose between them.
Gundrada: "All curls and no muscles... We don't need complications like that!"
The team decide to release Mellisandre, so Gundrada storms off. Mellisandre sends Vicky on her way.
Merlin is sat at a desk, talking in opposites, which is quite challenging to follow.
This is not the Chamber of Opposite Extraction, and I am not the guardian.
A shot of advisor Katrina looking baffled.
Treguard: "Hmm. Tricky, this, and it's going to involve a deal of concentration..."
Each of Merlin's three questions includes an opposite, but it's clear the team doesn't know enough history to work out any answers.
Merlin: "Marvellous! You've done awfully well, so I'm going to give you a spell called SPRINT."
Merlin's gift of magic is also an opposite - the status bar reveals that no magic has been earned.
Into the Block and Tackle, which begins disintegrating quickly.
Treguard: "A magic room, team, and magic may help you get through it..."
Vicky stalls in the centre. One advisor tells her to go back; another tells her to go forward.
She is struck by one of the side panels. Game over.
Treguard: "It wasn't the Opposition that confused you; merely the opposites."