Series 2, Quest 5 end at the hands of Mogdred in Level 2.

Mogdred

By Keith McDonald

Mogdred was the dark side of Merlin and the principal 'opponent' to a successful quest during the early years of Knightmare.


Mogdred was the dark side of Merlin's nature and his magic. He appeared in the lower levels to intimidate players and lead them astray.

I enjoy observing fear. I shall enjoy observing yours.

Mogdred

Mogdred's motivation was creating fear rather than simply ending quests without a challenge. He often woke or summoned threats that made the surroundings more dangerous.

He also demanded teams to pledge allegiance to him, tempting them with offers of powerful spells and fewer restrictions on the use of magic.

Mogdred, the alter-ego of Merlin, as played by John Woodnutt in Series 2 of Knightmare (1988).
Mogdred in Series 2 (1988)

Influence

Mogdred did not appear at all in Series 1, and infrequently in Series 3 (as few teams reached Level 3). Consequently, he was given some influence in Level 2.

In Series 4, there was a series of confrontations once a player reached Level 3. Mogdred would appear at the Falling Bridge, and then again at a future point to exact revenge.

The collapsing bridge, based on a handpainted scene by David Rowe, as shown on Series 4 of Knightmare (1990).
Mogdred in Series 4 (1990)

Ultimately, Mogdred did show killer instinct.

In Series 2, he taunts a dungeoneer in one of his 'playpens', where the quest ends. In Series 4, he appears in person and sends a magic sword to end the game.

You Might Also Like...

Jericho

The Wall of Jericho, with the full room behind. Appears in Level 3 during the early series of Knightmare.

This complex room was sometimes obscured by a large wall in the foreground. Once beyond this, dungeoneers were able to summon Merlin.

Scarab Room

Series 2. The fire cave in Level 1.

This colourful chamber is a timing challenge. Dungeoneers must avoid the fire that bursts up through cracks in the floor.

Door Option Room

The door option room, often the first room of the dungeon in Series 1 of Knightmare.

A room with four doors, often used towards the beginning of a quest in the early seasons of Knightmare.

See Also