Knightmare's CGI-generated dwarf tunnels in Series 3 (1989).

Dwarf Tunnels (Series 3)

By Keith McDonald

Straight tunnels used as an occasional transition between rooms in Series 3.


These corridors were used as links between rooms in the third season. Our first sight of the Series 3 dungeon was a short dwarf tunnel that led to the Dice Room.

The dwarf tunnels were an early example of CGI in Knightmare and could be graphically extended any number of times before dungeoneers reached a large portal.

Viewers saw repetitive motion of dungeoneers walking for as long as each tunnel was made. This meant footage could be sped up to show the player accelerating away from danger.

Preview of an Oculus Rift view of the Series 3 Dwarf Tunnels.
A recreation of the dwarf tunnels in Oculus Rift

The tunnels most commonly appeared in Level 1, where most dungeoneers were pursued on at least one occasion by goblins or Grimwold the Ogre.

They appeared on other levels too - albeit in distinct colours. The Level 1 corridors were blue, Level 2 corridors were red, and Level 3 corridors (used on just one quest) were ivory.

Keep your eyes peeled for a possible exit. Dwarf tunnels are also used by goblins.

Treguard

You Might Also Like...

Interview with Geek Week Team (Part 1)

Alan Boyd with the team from Geek Week Knightmare: Daniel Howell, Phil Lester, Emma Blackery and Stuart Ashen.

This is the first of our two-part interview with the contestants of the Knightmare Geek Week episode - Phil Lester, Daniel Howell, Emma Blackery, and dungeoneer Stuart Ashen.

Puzzle Room

Series 1 Quest 3 receive help from Casper the Key at the Moving Keyhole

This room with five narrow doorways was used for several selection puzzles during the early series of Knightmare.

The Quest 3.2: Through the Eye Shield

Motley the jester in the dungeon

Find out what your favourite Knightmare actors are up to outside of the dungeon.

See Also