The serpent's tongue forms a bridge to cross. From Knightmare Series 3.

Series 3: Level 1

By Keith McDonald

The Series 3 dungeon combined exciting handpainted rooms with new computer generated environments.


Dwarf Tunnels

The CGI dwarf tunnels, as seen in Series 3 of Knightmare (1989).

More about Dwarf Tunnels (CGI)

Dice Room

The Dice Room, as seen in Series 3 of Knightmare (1989).

More about the Dice Room

Lair of Kaa

The Lair of Kaa (Level 1 version), based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Lair of Kaa

Ledge Crossing

The cliff edge, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Ledge Crossing

Option Room

A variant of the 'Door Option Room', based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Option Room

Level 1 Clue Room

A variant of the Level 1 clue room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Clue Rooms

Snake/Scorpion Room

A variant of the Snake / Scorpion Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Snake/Scorpion Room

Bomb Rooms

A short variant of a bomb room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Bomb Rooms

Lion's Head

The Lion's Head (ledge challenge), based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Lion's Head

Serpent's Tongue

The Serpent's Tongue, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Serpent's Tongue

Stomach Room

A CGI-generated stomach tunnel, as shown on Series 3 of Knightmare (1989).

More about the Stomach

Vale of Banburn

The Vale of Banburn, from a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Vale of Banburn

Water Room

The Water Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Water Room

Corridor of the Catacombs

The Corridor of the Catacombs, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about the Corridor of the Catacombs

Kitchen

The kitchen, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Kitchen

Scarab Room

A variant of the Scarab Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

More about the Scarab Room

Cauldron Room

The Cauldron Room or Crone Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Cauldron Room

Level 1 Wellway

The Level 1 wellway room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about Wellway Rooms

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Spear Room / Pendulum

The Corridor of Spears. Dungeoneers had to pass two sets of hazardous weapons. This variation is from Knightmare Series 3.

The Spear Room was a common timing challenge during the early series of Knightmare. Dungeoneers had to avoid spears to reach the exit.

Series 3 Quest 7

Series 3, Quest 7. Kelly transforms into an armoured knight to escape capture.

Team 7: Kelly, Emma, Sarah and Tammy from Sea Palling, Norfolk.

Kitchen

The Kitchen, with animated fire, as shown in Knightmare Series 2.

The kitchen was a good opportunity to meet characters and collect food or information during the early series of Knightmare.

See Also