Snapdragon tunnels from Series 8 of Knightmare (1994).

Snapdragon Tunnels

By Keith McDonald

The starting point for most teams in the final series was a long tunnel inhabited by snapdragons.


Most teams in Series 8 started their quest with a long tunnel of archways - an alternative to the dwarf tunnels used in the previous two series.

Some of this area was shown through the Eye Shield, especially when dungeoneers were prompted to run.

However, when it became a static room environment, snapdragons emerged from the side and attacked. Majida was particularly concerned by this during the opening few quests.

Knightmare Series 8 Team 1. An Eye Shield view of the Snapdragon Tunnels in Level 1.
An Eye Shield view of the tunnels

Stretching this into a long sequence of connected areas created the opportunity to meet favourable characters early in the quest and gain advice.

Team 1 earns a spyglass from Brother Strange for a warning about the snapdragons. Team 3 received a hint from Stiletta about the untrustworthiness of Honesty Bartram.

You think there is nothing in these tunnels? You are wrong.

Majida

You Might Also Like...

Building a Dungeon Room

A sketch of a new dungeon room by artist David Rowe at the Knightmare Convention 2014

During this design masterclass, Knightmare artist David Rowe live-sketched a dungeon room while creator Tim Child explained the technical side of the graphics.

Knightmare.com Takes on Bewilder Box

The Knightmare.com team take on the Bewilderbox Escape Room.

It wasn't quite escaping the dungeon, but the Knightmare.com team took on the exciting new escape adventure at Bewilder Box and emerged victorious.

Knightmare in Wireframe Magazine

Header image formed of the graphic featuring Knightmare in Wireframe.

Knightmare is the subject of a splendid feature in Issue 40 of Wireframe, the computer game magazine.

See Also