Series 8 opening sequence from episode 1

Series 8: Dungeon

By Keith McDonald

Series 8 returned to a richly-textured computer-generated dungeon with an expansive Level 3 formed of two towers, Linghorm and Marblehead.


Snapdragon Tunnels

The Snapdragon Tunnels, as seen in Series 8 of Knightmare (1994).

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Fireball Alley

The Fireball Alley challenge, as seen in Series 8 of Knightmare (1994).

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Smirkenorff's Lair

Smirkenorff's Lair, as seen in Series 8 of Knightmare (1994).

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Trapdoor Room

The Level 1 Trapdoor Room, as seen in Series 8 of Knightmare (1994).

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Corridor of Blades

The Corridor of Blades, as seen in Series 7 of Knightmare (1993).

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Black Tower of Goth

A stone room in the Black Tower of Goth, as seen in Series 7 of Knightmare (1993).

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Sewers of Goth

The Sewers of Goth, as seen in Series 7 of Knightmare (1993).

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Moving Block

A variant of the Firebomb Room / Moving Blocks without fireball ducts, as seen in Series 8 of Knightmare (1994).

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Play Your Cards Right

The Play Your Cards Right challenge, as seen in Series 7 of Knightmare (1993).

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Linghorm

A corridor in the Tower of Linghorm, as seen in Series 8 of Knightmare (1994).

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Golden Galleon

The decks of the Golden Galleon, as seen in Series 8 of Knightmare (1994).

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Fireball Chamber

A Fireball Room in Level 3 from Series 8 of Knightmare (1994).

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Marblehead

The corridors inside Tower of Marblehead, as seen in Series 8 of Knightmare (1994).

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Sewer Pipes

The sewer pipes, as seen in Series 8 of Knightmare (1994).

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Snake / Scorpion Room

The scorpion with its snapping tail and additional floor tiles removed from Series 3 of Knightmare.

Usually a Level 1 challenge, this room contained various hazardous creatures, including a snake and a scorpion.

Giant / Troll Cave

Series 1 Quest 5. Helen is watched by a suspicious Giant as she enters his lair.

A giant and a troll both occupied a large chasm, with a narrow ledge at the side for dungeoneers to pass.

Gargoyle Room

The Gargoyle Room, found in Level 3 during the early series of Knightmare.

The gargoyle was found in Level 3. Some of the teams that encountered it had to answer a riddle or improve its mood until it released the exit.

See Also