Series 8 opening sequence from episode 1

Series 8: Dungeon

By Keith McDonald

Series 8 returned to a richly-textured computer-generated dungeon with an expansive Level 3 formed of two towers, Linghorm and Marblehead.


Snapdragon Tunnels

The Snapdragon Tunnels, as seen in Series 8 of Knightmare (1994).

More about Snapdragon Tunnels

Fireball Alley

The Fireball Alley challenge, as seen in Series 8 of Knightmare (1994).

More about Fireball Alley

Smirkenorff's Lair

Smirkenorff's Lair, as seen in Series 8 of Knightmare (1994).

More about Smirkenorff's Lair

Trapdoor Room

The Level 1 Trapdoor Room, as seen in Series 8 of Knightmare (1994).

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Corridor of Blades

The Corridor of Blades, as seen in Series 7 of Knightmare (1993).

More about the Corridor of Blades

Black Tower of Goth

A stone room in the Black Tower of Goth, as seen in Series 7 of Knightmare (1993).

More about the Black Tower of Goth

Sewers of Goth

The Sewers of Goth, as seen in Series 7 of Knightmare (1993).

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Moving Block

A variant of the Firebomb Room / Moving Blocks without fireball ducts, as seen in Series 8 of Knightmare (1994).

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Play Your Cards Right

The Play Your Cards Right challenge, as seen in Series 7 of Knightmare (1993).

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Linghorm

A corridor in the Tower of Linghorm, as seen in Series 8 of Knightmare (1994).

More about the Tower of Linghorm

Golden Galleon

The decks of the Golden Galleon, as seen in Series 8 of Knightmare (1994).

More about the Golden Galleon

Fireball Chamber

A Fireball Room in Level 3 from Series 8 of Knightmare (1994).

More about the Fireball Chamber

Marblehead

The corridors inside Tower of Marblehead, as seen in Series 8 of Knightmare (1994).

More about the Tower of Marblehead

Sewer Pipes

The sewer pipes, as seen in Series 8 of Knightmare (1994).

More about the Sewer Pipes

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Series 1 Quest 1 receives a warning from Treguard in the Corridor of the Catacombs

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Death Valley

The first scene from the Death Valley sequence of caves in Series 3 of Knightmare.

Death Valley was a formation of caverns in Series 3. Dungeoneers had to negotiate its dangers to reach the end of Level 2.

See Also