This room with three exits was used for a card puzzle. Teams had to select a suit from a hybrid playing card to release the correct exit.
- Series | 2
- Level | 1
This unusual room was a cell with three exits and lots of small windows with bars. It was used for a card puzzle.
Once teams entered the room, several playing cards would cover the room. Sometimes Folly the Jester would summon the challenge.
Each exit is now covered by a picture card from a different suit. On the floor in the centre is a hybrid three, with symbols for each suit used on the exit cards.
Dungeoneers had to stand on the symbol from the suit of the picture card they wanted to release. Teams would work this out from a clue they had already received.
The room was also used without cards. One team must unlock one of the doors with a key under pressure from the Automatum.
Look at the card on the floor, for surely it's a strange one.