The Transporter Pads challenge, with a waterfall in the distance. Seen in Series 4 of Knightmare.

Transporter Pads

By Keith McDonald

This cultured puzzle in Level 3 required dungeoneers to navigate their way down from a high platform to an exit at the bottom.


This stylish puzzle lay deep in Level 3 during the fourth series.

Dungeoneers entered on a small platform at the top-right of the screen. They stood on a central tile, with a transporter pad at either side.

A series of similar platforms at alternate sides lead down to the ground. On one of these stands a knight swinging a large sword.

Dungeoneers had to choose between two options from each platform to navigate their way down.

The Transporter Pad challenge, based on a handpainted scene by David Rowe, as shown on Series 4 of Knightmare (1990).
The Transporter Pad challenge

We can see you, but we can't see what you're standing on. Look down beneath the helmet and tell us what you see.

Treguard

Usually, this meant stepping in the preferred direction of travel.

However, to avoid landing by the opposition knight, the team must use the pad against the direction of travel on one occasion.

Every team who makes a full attempt at this puzzle recognises the pattern correctly. The final team runs out of time here and are united by Treguard.

Close shot of the Level 3 transporter pads, as shown on Series 4 of Knightmare (1990).
Close-up of the transporter pads

Yes, a transporter pad. Step right for one journey, step left for another.

Treguard

You Might Also Like...

Corridor of Blades

The Corridor of Blades, used in Knightmare for five seasons between 1990 and 1994.

A conveyor belt with blades passing down each side was Knightmare's most formidable and durable challenge.

The Giant

Series 1 Quest 5. Helen is watched by a suspicious Giant as she enters his lair.

The giant occupied a ridge in Level 1 and wasn't keen on being disturbed by dungeoneers.

Skeleton Room

The Skeleton Room was often used at the entrance to Level 3. This variation is from Series 1 of Knightmare.

This room was a dark and sinister introduction to the third level during the early seasons of Knightmare.

See Also