A two-part area in Series 4, based on the basements of Castle Rising in Norfolk.

The Basement

By Keith McDonald

In Series 4, this two-part area was used for clues and character encounters early in Level 2.


Dungeoneers usually enter the south basement (or the 'left' side of the two halves). This section is normally used for Level 2 clues.

They would pass through a large arch to the other side and exit via a stairwell.

Several character interactions would take place here. Teams might rescue a character from the pillory, or enter with a character they have already rescued.

The basement scene, as seen in Series 4 of Knightmare (1990).

Gundrada the Sword Mistress was a regular accomplice, either looking for spoils or for a battle with goblins.

Both halves of this room featured separately as a wellway room in Level 1.

The area is based on the basements of Castle Rising in Norfolk.

You Might Also Like...

RPG Season 2 Quest 5

Board game close. Photo by Ryan Wallace on Unsplash.

The fifth quest in the second season of the Interactive Knightmare RPG. The team is Forester, Rachel and Bart.

Eye Shield Room

The room containing the Eye Shield in Series 4 (1990).

This green-lit room in Level 1 of Series 4 was the opportunity for each dungeoneer to collect the new Eye Shield.

Dunswater / Tower of Time

The Dunswater crossing in Level 2 of Series 4 (1990).

Several teams had to cross a body of water known as the Dunswater, including those who reached the third level in Series 4.

See Also