Yep, that's the general idea.
An interesting case is when there are three doors, as for example is often the case in the Dice Room in Series 3. Without other clues, teams go for the right door. Yet if memory serves, at least some of the KM adventure books said that faced with such a choice, you should pick the centre door.
right Vs left
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- Fright Knight
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Re: right Vs left
"Sometimes of the Grey, but always of the Green, dearie. Shurrup Brollachan! Have you seen Festus, my dear? I need to take him back to Cornwall. " [cackle]
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- Fright Knight
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- Knight
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Re: right Vs left
the "KM adventure books" said that
My life is an endless purgatory interruped by profound moments of misery
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