Team 1: David, James, Lucian and David from Bedfordshire.

The first quest of Series 1 lasted for 13 minutes.



Treguard: "What reward do you seek?"

Dungeoneer: "I seek knighthood."

Treguard: "That will not be possible. Only the first step of knighthood can be taken here. Squiredom is the reward for surviving the dungeon, for silver precedes gold, and the Silver Spurs of a Squire will be yours, if you survive."

David, your quest through the dungeon is for truth and justice. Justice of course is blind, and when you don this helmet you also become blind, although you'll find there is just enough vision to examine and collect objects from directly beneath you.

Treguard: "I am constrained to offer you certain final warnings, so listen to my words carefully."

On your quest, I shall be with you, and yet not with you, for there are places in the dungeon where even I may not be safe to go. The way to truth is tortuous. There is no correct route through the dungeon, but the right path can be found through logic and guile.

Treguard: "David, do you still wish to enter the quest?"

Dungeoneer: "Yes, I do."

Treguard: "Very well, turn then, face the door and take a step forward..."

Unique to this series, the dungeoneer placed the helmet on.

As this was the first episode, Treguard's introduction explains to viewers the principles of the gameplay. Future teams received a shorter version.

See our selection of clips.

Level 1

This was the very first room.

Treguard: "Remember, that which does not read right must be spelt correctly."

The team worked out that the letters spelt 'open'. They eventually worked out that they had to step on the letters to release the doors.

Treguard: "Life force energy fading...."

This room was featured on Kellyvision, which looked at the use of computer graphics behind the scenes of Knightmare. See how Robert Harris used his 24-bit computer to reveal the letters.

The next room was the Level 1 clue room. Soon after they enter the room, Treguard interrupts:

Treguard: "You have delayed too long in this chamber. A manifestation is now occurring. Stand quite still dungeoneer."

Treguard: "You are relatively fortunate, this is a wall monster, category Level 1. Such minor malignants feed on life force, but usually allow their victims to survive. Because they are not very bright, they delight in stupidity - your stupidity. You must defeat him with wit, and when he speaks, you must answer."

Wall Monster: "I am Olgarth of Legend. I have riddles of different times, of different legends. Three riddles have I, and truth is what I seek. One truth will pass you on, two may aid you, three commands me. Fail all three, and I feed on YOU."

Treguard: "Listen team, with one solution you may proceed. With two you gain some knowledge which may be of help, with all three, this dismal creature will gift you magic. Fail three times and all will be lost."

The team scored two, and gained a clue: "Justice lies on the right."

The team decides to take the ruby and the talisman (or charm), leaving the magic lamp.

Then, two bomb rooms in a row!! David takes one pace at a time, allowing the fuse to run dangerously short.

Treguard: "Quickly, quickly - bomb explosion imminent!"

The team arrive at a icy chasm where a woman is sat atop a rock. Treguard is prevented from interfering, as she whisks his apparition away.

Lillith: "I am called Lillith, and this is my domain. The only way beyond is through the serpent's mouth."

She tries to lure the dungeoneer straight into the pit, but the advisors tell him not to move. Lillith looks up at the viewing screen and scolds the advisors.

The team offered Lillith a ruby for safe passage. She is pleased with this arrangement, and forms a causeway to the serpent's mouth so they are able to cross.

However, once they hand her the gem, the causeway begins to disappear. The team hesitantly guide David away.

David proceeds into the Corridor of the Catacombs.

Treguard: "This is patrolled by the army of the dead. Exit with haste or your quest ends here."

Footsteps are heard. The team recognise the symbol on the floor from their clue object, and take the left-hand door.


They end up in a very dark room, and are confused as to what to do.

Treguard: "Warning team. You should have taken the magic lamp when you had a chance. It would have been enough to remember the symbol.

"The darkness is caused by something that doesn't like intruders... Look at your life force, condition red."

David tries holding up the talisman from the clue room, but it was no help. Life force expires.

Another feature unique to this team was the incidental music used for the death sequence. It was heard again only when Level 3 was reached for the first time. The video clip of Team 1's death also includes the Corridor of the Catacombs and the team's dismissal.

Treguard: "Oh dear, what a pity, never mind... David, although he perished in the dungeon, has survived in what you call your time."

Teams were given scrolls to take home as proof of their quest.

Next quest (Series 1 Quest 2)

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