Team 2: Cliff, James, Richard and Matthew from Felixstowe.
The second quest of Series 3 was for the Shield and lasted 30 minutes.
From the Dice Room, Cliff arrives on a ledge. He is stopped by a jester called Motley.
Motley: "Motley at your service. A quick giggle for a groat, and something screamingly funny if only you'd cross my palm with silver."
The team answers a riddle and earns a DRINK spell.
After Motley leaves, Cliff is pursued by an armoured behemoth along the ridge.
He is then chased by goblins through the dwarf tunnels.
He arrives on the outer ledge of a room filled with water.
The team spell-casts DRINK which reveals an exit for Cliff to crawl through.
The Level 1 clue room is guarded by another new wall monster, the Brangwen Shee (score: 2).
They earn the 'first step' and a clue. Cliff takes an egg-timer and a bone, leaving behind a gauntlet.
The Great Corridor of the Catacombs. The rear wall moves towards Cliff, so they exit quickly.
Treguard: "It was great, but it seems to be getting smaller."
In the Scorpion Room, part of the floor is now broken away. It narrows the route to pass the stinging tail. They time their dash carefully to pass.
Into a room with a narrow pathway (formerly the Beam Room). One of the tiles is set at a diagonal angle, so it requires care to pass through safely.
Motley and the maid, Mellisandre, are in the kitchen. Motley cannot make her laugh, but she giggles at Cliff when he arrives.
She tells Cliff the 'second step', before shepherding him out as the ogre storms in.
Onto the Serpent's Tongue. The tongue is recoiling too quickly, so Cliff uses the egg-timer to pause it.
Into a chamber where a crone, Mrs Grimwold, is shouting at her dog, Festus.
Mrs Grimwold: "He's got a terrible hunger has Festus, on account of the fact that he's got two heads."
She unveils a wellway in exchange for a bone. Cliff escapes down it as her husband (the ogre) appears.
Cliff lands on a spinning wheel, which is positioned between five exits.
Treguard: "First a fall and then a spin!"
The team guides Cliff to the edge, then directs his leap to safety.
Into a room with five doors, where they find Motley. His riddle reveals the safe exit to take.
Motley: "I wish that I could help you more, but having said it once, the way ahead is obvious unless you're just a dunce."
A raven is stood on a perch. Cliff tries to engage it in conversation. It gives him the 'third step'.
A room with five narrow doors. A giant's foot strides perilously behind the exits. The advisors line up Cliff against the right door and dash through.
Into a cosmic chamber where most of the floor is missing and stars are visible beyond and below. One tile on the opposite side suggests a bridge.
Treguard: "There are steps to take here, but how can you invoke them?"
Cliff uses the three step clues to create a bridge.
As he reaches the patterned tile, it summons Merlin.
Merlin asks two riddles. The team answer both correctly and earn a DANCE spell.
Merlin: "It's a kind of diversionary magic..."
Cliff collects a piece of the Shield in the goblin tunnels.
He exits into a large cavern with stalactites. This is split into three screens. Cliff collects food in the middle segment. The team hurry as the goblins pursue.
Into a room with four doors, which they enter from the left. A rowdy Scotsman enters and threatens Cliff before drawing his sword.
McGrew: "I can see thee've no weapons, so it's clear that bold black McGrew will be helping himself to yer valuables..."
The team spell-cast DANCE, and then head for the closest exit. There is a distant hint of McGrew pleading for help as they vanish.
The Minecart room, where a flashing sword swoops to end the quest.
Treguard: "If only you'd listened to the pleas of McGrew, team, then perhaps you would have had the help you need here."