Team 5: Rebecca, Julie, Natalie and Emma from Dorchester / Weymouth
We'll just have to fight fire with fire. First, we need a fresh team.
The fifth quest of Series 8 was for the Shield and lasted 23 minutes.
Level 1
Rebecca imports into an empty sewer pipe. Treguard hints that they might have found a short cut.
The Level 1 clue room. The clues are: a red gem, a pendant, a bar of gold and a horn.
This red gem is a firestone! But, we don't have dragon?
Treguard: "Smirkenorff, our great crested green dragon who's helped so many quests, has simply disappeared... We need him back!"
The scroll reads: "Music to wake him, fire to feed him." Rebecca takes the horn and the firestone.
Spyglass: Lord Fear tells Sylvester Hands to impersonate Brother Strange and provide the wrong rune lock combination. Fear realises that Hands will be useless, so decides to do it himself.
Now the snap-dragon tunnel. Brother Strange approaches.
Brother Strange: "Greetings, young traveller, I note from your dress that you follow the quest."
They are suspicious and ask him to prove his identity. He points at his robes, clearly not willing to debate the matter. He then asks for a proverb.
Rebecca: "A bird in the hand is better than two in the bush."
It works. He provides "the order of opening" for the rune lock combination.
The next chamber is a giant pit! Something is sleeping, so Rebecca blows the horn. Smirkenorff emerges for his first appearance this series.
They offer the firestone in return for a SPEED spell.
Smirkenorff: "...which I don't need because I'm quite fast enough, thank you very much."
Next was Fireball Alley, where the fireballs are coming at a very fast rate. They use the SPEED spell to slow it down.
The team get panicky and stop in the middle, which allows goblins to catch up.
Rebecca meets another Brother Strange. They use the same proverb as before. He gives Rebecca "the combination to the rune puzzle" and a FLOAT spell.
The next room is rune-locked. Majida asks the team how they intend to tell one from the other.
The advisors explain that they suspected the fake Brother Strange would offer them something extra, so they opt for the "order of opening" provided by the first.
However, the goblins catch up with them. The team panics hysterically, sending Rebecca running in the wrong direction!
They spell-cast FLOAT in the trapdoor room. Rebecca uses the Reach wand to open the trapdoor as two Skeletrons appear.
Level 2
Rebecca lands in one of the corridors of the Black Tower of Goth. The Level 2 clues are on a barrow.
The scroll reads: "A spanner for the works." The clues are: a spanner, a bar of gold, and some Fireball Brandy.
Spyglass: Lissard greets Maldame in Lord Fear's Tower. He convinces her to take his Wand of Backfire, explaining that it will destroy a dungeoneer and Lord Fear in one swoop.
As she leaves, Lord Fear appears on the viewing screen. He then explains that when two people's hands touch the wand, they both turn into Skeletrons!
This is only the second spyglass sequence in Knightmare where Lord Fear is not the key protagonist. The other is at the end of Series 6, where we see Greystagg talking to Heggarty.
Into the Sewers of Goth. Snapper-Jack appears to do his usual routine of three riddles. They survive, having failed to answer the first question.
Miremen begin to emerge from the sewer. The team struggle to get Rebecca facing in the right direction!
Death
The Corridors of Goth, where more Miremen are standing guard. She is defenceless against them.
- Majida: "Can Rebecca come back?"
- Treguard: "No, you must remember the first rule of the dungeon - the only way is onward."
The advisors tell Rebecca to walk backwards, but she walks straight into an oncoming Mireman.
*BOOM*
Treguard: "Oooh, nasty! Well, you didn't have much of a chance there, girls - at least, not without a weapon of defence. A couple of fireballs might have done the trick..."