Brother Mace, a tavern monk. Played by Michael Cule.

Brother Mace

By Keith McDonald

The jolly tavern monk Brother Mace speaks Latin, dines with assassins, and swears by strong drink and insobriety.


Brother Mace belonged to the Order of Tavern Monks. He swore commitment to God and strong drink.

Mace was a jolly character, who spent a lot of time drunk and showing off his dubious Latin.

He was a regular source of help for dungeoneers. He might offer spells or information for a small donation to the church - or sometimes for free.

Knightmare Series 5 Team 3. Brother Mace invites Sarah to a game of chess.
Mace provides a clue using chess pieces

Nerves of steel

Mace is clearly not afraid of danger. He was often found in hazardous forest areas, such as Wolfglade or Dunkley Wood.

He was seen having lunch with an assassin in Series 4 and gambling with Sylvester Hands in Series 5.

On one occasion, Mace prepares to attack a dungeoneer, thinking he was a goblin.

Knightmare Series 5 Team 1. Brother Mace is playing cards with a beggar, Sylvester Hands.
Mace plays cards with Sylvester Hands

Comedy gold

Scenes with Brother Mace were often comical, aided by Michael Cule's improvisation skills.

One team turns Mace into a lizard by convincing him to drink a green liquid supplied by Hordriss the Confuser.

Mace's role is often to supply teams with a joker card. He visibly humours one team that is struggling to answer a simple question. On another occasion, a drunken Mace struggles to find the joker in his deck.

Mace looks bemused when one Series 5 team asks him to prove his identity. He resorts to the robes, the paunch, and "the silly rope".

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Series 3: Level 1

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The Series 3 dungeon combined exciting handpainted rooms with new computer generated environments.

Spear Room / Pendulum

The Corridor of Spears. Dungeoneers had to pass two sets of hazardous weapons. This variation is from Knightmare Series 3.

The Spear Room was a common timing challenge during the early series of Knightmare. Dungeoneers had to avoid spears to reach the exit.

Circular Rooms

Circular rooms appeared in a variety of situations in Series 4 and Series 5.

A circular chamber formed the basis for most of the third level in Series 4, with cameo appearances in later years.

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