Series 3, McGrew, played by David Verrey.

McGrew

By Keith McDonald

McGrew was a Celt equipped with a sword. His infrequent appearances were critical to teams' fortunes in Level 2.


The burly McGrew made two appearances during the third series. He wore a full-length kilt and had a Scottish accent, which made him quite distinctive.

In both cases, he threatened dungeoneers - either for spoils or because he is seeking a rival 'Campbell' clan.

Bold, black McGrew will be helping himself to your valuables...

McGrew

McGrew, a barbarian played by David Verrey in Series 3 of Knightmare (1989).

One team uses magic to subdue McGrew but guides the dungeoneer through a nearby exit before McGrew can negotiate a release.

Another dungeoneer convinces McGrew that he is not from the rival 'Campbell' clan. McGrew atones for this by assisting him through the rest of the level.

During an action-packed trip, the Celt manages to insult Mogdred, fight off a magic sword, and push the dungeoneer down the mine cart track to Level 3.

You Might Also Like...

Skeleton Room

The Skeleton Room was often used at the entrance to Level 3. This variation is from Series 1 of Knightmare.

This room was a dark and sinister introduction to the third level during the early seasons of Knightmare.

Bomb Rooms

Series 1 Quest 2 arrive at a Bomb Room.

Bomb rooms were an immediate threat in the early years of Knightmare. Teams had to exit fast or face elimination.

Jericho

The Wall of Jericho, with the full room behind. Appears in Level 3 during the early series of Knightmare.

This complex room was sometimes obscured by a large wall in the foreground. Once beyond this, dungeoneers were able to summon Merlin.

See Also