Casper, Merlin's talking Key. Voiced by Lawrence Werber.

Casper the Key

By Keith McDonald

A talking key found in Level 2 could often help dungeoneers navigate their way to Merlin's chamber.


Casper was an experiment by Merlin. The wizard had given his key a voice to keep track of where it was.

As it happened, Casper was normally found in the Level 2 clue room. Most of its appearances came in Series 1.

Teams would select it as one of their two clue objects once they realise it can help them. They can keep it as far as Merlin's chamber.

Just hold me up before the lock.

Casper

Casper, the talking key, as seen in Series 1 of Knightmare (1987).

Casper usually objected to being picked up without warning. But after introductions with the dungeoneer, he would offer to be of help.

The talking key was useful for opening doors and various other bits of advice. Most dungeoneers with Casper would expect to unlock a door (such as the Moving Keyhole) and reach Merlin's study.

Even when confronted with the wizard, the key still tries to help teams with his riddles.

Casper also caused some tense moments by insulting Gumboil the Guard. The dungeoneer gets the blame and must apologise by offering gold.

You Might Also Like...

Trailer for Knightmare Series 1

TV trailer for Knightmare before Series 1

How was Knightmare advertised before its first episode? Here is a chance to find out.

Series 1: Characters

Merlin the magician

How many characters do you remember from the first series of Knightmare? See the first character list from 1987.

Gargoyle Room

The Gargoyle Room, found in Level 3 during the early series of Knightmare.

The gargoyle was found in Level 3. Some of the teams that encountered it had to answer a riddle or improve its mood until it released the exit.

See Also