Series 1 Quest 4. Danny lands in the serpent's stomach.

Stomach

By Keith McDonald

Dungeoneers who passed into the serpent's mouth risked falling into its stomach. Teams had to improvise to fashion an escape.


One of the more unusual rooms of the early series was a creature's stomach.

Dungeoneers might arrive here after passing through the serpent's mouth in Lillith's Domain or when they are swallowed on the serpent's tongue.

Dungeoneers entered using a blue slide that is layered behind one of the chambers of the stomach wall.

The Stomach Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).
Dungeoneer slides into the stomach room

Digestion

The chamber is textured and atmospheric, with arteries and valves that are animated to show a living creature.

Treguard warns that the dungeoneer is being digested, which makes life force fade more rapidly.

The only escape was to upset the stomach using an object, such as a bar of soap or a bad egg.

The animation would get faster or the room would warp as the monster expelled the dungeoneer into the next chamber.

A CGI-generated stomach tunnel, as shown on Series 3 of Knightmare (1989).
Dungeoneer walks through a stomach tunnel

Walk-through

Some dungeoneers in Series 3 passed through a stomach bearing the same hallmarks as the handpainted room.

This was formed using CGI to create a circular tunnel.

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Dragon Room

Series 2, Quest 4. The scene gets misty as Mark awakens a dragon deep in Level 3.

Before the arrival of Smirkenorff, a dragon occupied a handpainted chamber in Level 3. Dungeoneers might have to cross its mouth to escape.

The Troll

The troll. Played by Guy Standeven.

The troll occupied a ledge in Level 1 and hoped to feast on passing dungeoneers.

Jericho

The Wall of Jericho, with the full room behind. Appears in Level 3 during the early series of Knightmare.

This complex room was sometimes obscured by a large wall in the foreground. Once beyond this, dungeoneers were able to summon Merlin.

See Also