The Corridors of Marblehead in Series 8 (1994).

Marblehead

By Keith McDonald

The second of Lord Fear's palaces and his principal domain in the final series of Knightmare.


This sinister CGI environment of black and metallic green was the final challenge for dungeoneers in Series 8.

Teams reached Marblehead by crossing the Great Mire on the Golden Galleon and finding their way in from the shoreline.

The gates into the Tower of Marblehead, as seen in Series 8 of Knightmare (1994).
The gate to Marblehead is locked

Opportunistic characters lingered outside the Tower, giving dungeoneers the chance to negotiate assistance for the challenges that lay ahead.

The corridors inside Tower of Marblehead, as seen in Series 8 of Knightmare (1994).
A tunnel inside Marblehead

Inside Marblehead was a sequence of flame-lit tunnels, fiendish traps (including the Fireball Chamber and the Corridor of Blades) and the Pit of Lord Fear, where the quest object was kept.

The quest chamber inside the Tower of Marblehead, as seen in Series 8 of Knightmare (1994).
The Quest Chamber

The only escape route from Marblehead was via a sewer pipe.

Bastion of strength

Marblehead became a stronghold for Lord Fear in an increasingly dangerous political game with Maldame.

The scheming sorceress had seized Linghorm from Lord Fear half way through the season and was intent on taking Marblehead too.

Fear took drastic action and attempted to destroy his other palace with her inside.

I heard he'd built it. He claims no-one can make it out of there alive.

Treguard

You Might Also Like...

Combat Room

The 'Combat Room', found in Level 2 during the first and second seasons of Knightmare.

This room is styled as the scene of a battle, complete with battle axes and bloodied floor. It often hosted an encounter with a guard.

Ah Wok

Ah Wok, the Oriental Trader. Played by Mark Knight.

Ah Wok is a likeable oriental trader who provides competition for Julius Scaramonger in the Level 1 marketplace.

Spear Room / Pendulum

The Corridor of Spears. Dungeoneers had to pass two sets of hazardous weapons. This variation is from Knightmare Series 3.

The Spear Room was a common timing challenge during the early series of Knightmare. Dungeoneers had to avoid spears to reach the exit.

See Also