Series 2, Quest 4. The scene gets misty as Mark awakens a dragon deep in Level 3.

Dragon Room

By Keith McDonald

Before the arrival of Smirkenorff, a dragon occupied a handpainted chamber in Level 3. Dungeoneers might have to cross its mouth to escape.


This room was an early equivalent of a final encounter.

It was a dark chamber with yellow lighting. From two doors are short platforms that are connected by a dragon's mouth.

The first team to encounter the dragon initially sees little of the room. As the dungeoneer moves, the mouth begins to steam, and the surroundings are slowly unveiled.

A variant of the dragon room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

The second dungeoneer to arrive here is accosted by Mogdred, who wakes up the dragon. The team does not hang around - it is a simple escape.

In Series 3, the dragon is no longer a direct threat. The doors are now connected by one platform, so the dungeoneer doesn't step onto the dragon.

It introduces itself as Owen with a welsh accent. It asks a difficult riddle with the reward of dragon magic.

Awaken, dragon. Awake and slay.

Mogdred

Draft dragons

David Rowe's draft designs for this room show different poses that might allow players to cross part of a dragon.

One draft shows the full body of the dragon. Its back creates the bridge as the head lies in the foreground.

Tim Child returned a basic sketch of how the room should work, which pre-empts this final result.

You Might Also Like...

Dice Room

The Dice Room from Series 3 of Knightmare

The opening room of the Series 3 dungeon was plain green and dominated by a giant dice that revealed the doorways.

Spear Room / Pendulum

The Corridor of Spears. Dungeoneers had to pass two sets of hazardous weapons. This variation is from Knightmare Series 3.

The Spear Room was a common timing challenge during the early series of Knightmare. Dungeoneers had to avoid spears to reach the exit.

Cavernwight Cavern

The Cavernwight Chamber from the early series of Knightmare.

This stone cavern was inhabited by creatures that could hunt by smell. Teams had to negotiate this danger to escape.

See Also