Series 2, Team 10 encounter the Medusa in Level 3.

Series 2: Level 3

By Keith McDonald

Level 3 of the Series 2 dungeon included the Stained Glass Window, the Medusa, and our first glimpse of the end of the dungeon.


Skeleton Room

The Skeleton Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Gargoyle Room

The Gargoyle Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Level 3 Clue Room

A variant of the Level 3 clue room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Cavernwight Cavern

The Cavernwight Chamber, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Wall of Jericho

The first part of the Jericho Room (the wall), based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Medusa

The Medusa, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

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Dragon Room

A variant of the dragon room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

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Stained Glass Window

The Stained Glass Window, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Guillotine

The Guillotine Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

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Bomb Rooms

Series 1 Quest 2 arrive at a Bomb Room.

Bomb rooms were an immediate threat in the early years of Knightmare. Teams had to exit fast or face elimination.

Corridor of the Catacombs

Series 2, Quest 9. Jamie from Leeds navigates the Corridor of the Catacombs as the floor disintegrates.

These sinister corridors appeared in the early series of Knightmare. They were riddled with hazards, from moving walls to disintegrating floors.

Mills of Doom

Series 3, Quest 10. Julie at the Mills of Doom in Level 2.

The Mills of Doom were a set of rotating cogs that formed a passage across the room from right to left.

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