Series 2, Team 10 encounter the Medusa in Level 3.

Series 2: Level 3

By Keith McDonald

Level 3 of the Series 2 dungeon included the Stained Glass Window, the Medusa, and our first glimpse of the end of the dungeon.


Skeleton Room

The Skeleton Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about the Skeleton Room

Gargoyle Room

The Gargoyle Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about the Gargoyle Room

Level 3 Clue Room

A variant of the Level 3 clue room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about Clue Rooms

Cavernwight Cavern

The Cavernwight Chamber, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about Cavernwight Cavern

Wall of Jericho

The first part of the Jericho Room (the wall), based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about Jericho

Medusa

The Medusa, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

More about the Medusa

Dragon Room

A variant of the dragon room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

More about the Dragon Room

Stained Glass Window

The Stained Glass Window, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Stained Glass Window

Guillotine

The Guillotine Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

More about the Guillotine

You Might Also Like...

Series 2: Overview

Series 2, Quest 5 end at the hands of Mogdred in Level 2.

What's new for Series 2 of Knightmare? A summary of the main differences.

The Troll

The troll. Played by Guy Standeven.

The troll occupied a ledge in Level 1 and hoped to feast on passing dungeoneers.

Stained Glass Room

The Stained Glass Window lay deep in Level 3 during the early series of Knightmare.

This artistic room with its fabulous stained-glass window required magic to reveal the correct pathway or overcome its guardians.

See Also