Series 2, Team 10 encounter the Medusa in Level 3.

Series 2: Level 3

By Keith McDonald

Level 3 of the Series 2 dungeon included the Stained Glass Window, the Medusa, and our first glimpse of the end of the dungeon.


Skeleton Room

The Skeleton Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Gargoyle Room

The Gargoyle Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Level 3 Clue Room

A variant of the Level 3 clue room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Cavernwight Cavern

The Cavernwight Chamber, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Wall of Jericho

The first part of the Jericho Room (the wall), based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Medusa

The Medusa, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

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Dragon Room

A variant of the dragon room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

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Stained Glass Window

The Stained Glass Window, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Guillotine

The Guillotine Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

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The Mine

Series 3, Quest 2. Cliff reaches the Mine Cart room.

An active mine was supervised by a dwarf mineworker in Series 2. In the following year, the remaining mine cart formed the route to Level 3.

Jericho

The Wall of Jericho, with the full room behind. Appears in Level 3 during the early series of Knightmare.

This complex room was sometimes obscured by a large wall in the foreground. Once beyond this, dungeoneers were able to summon Merlin.

Gumboil

Gumboil the 'Orrid. A guard. Played by Edmund Dehn.

Gumboil the 'Orrid was a clumsy and gullible guard with a weakness for alcohol.

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