Series 2, Team 10 encounter the Medusa in Level 3.

Series 2: Level 3

By Keith McDonald

Level 3 of the Series 2 dungeon included the Stained Glass Window, the Medusa, and our first glimpse of the end of the dungeon.


Skeleton Room

The Skeleton Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Gargoyle Room

The Gargoyle Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Level 3 Clue Room

A variant of the Level 3 clue room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about Clue Rooms

Cavernwight Cavern

The Cavernwight Chamber, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Wall of Jericho

The first part of the Jericho Room (the wall), based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Medusa

The Medusa, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

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Dragon Room

A variant of the dragon room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

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Stained Glass Window

The Stained Glass Window, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Stained Glass Window

Guillotine

The Guillotine Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

More about the Guillotine

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Monk Room

Series 2, Team 4. Mark and team encounter Cedric in Level 2.

This small cavern was the standard entrance to Level 2 in the early seasons. It was normally guarded by Cedric the Mad Monk.

Series 2 Quest 12

Series 2, Quest 12. Steven encounters a giant arachnid on a narrow ledge.

Team 12: Steven, Mark, Paul and Chris from Weston-Super-Mare.

The Guillotine

The guillotine was the end of the dungeon during the early years of Knightmare - seen only in Series 2.

The end of the dungeon in the early series was a long platform with a guillotine. It leads to an arrow where the quest is redeemed.

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