The 'Egyptian' Room with two lynxes. Found in Level 3 on Series 3 of Knightmare.

Egyptian Room

By Keith McDonald

This stylish room with lynxes and hieroglyphics was a timing challenge found towards the end of the Series 3 dungeon.


The 'Egyptian Room' was a timing challenge found deep in Level 3.

It was coloured in rich shades of red and orange. The floor was decked with symbols and hieroglyphics. On the wall was a mural of an Egyptian God.

Lynxes sit on two raised platforms, firing bolts in turn into a hole in the floor.

Every fourth bolt causes a temporary bridge to cover the hole for a few seconds. This is the only opportunity for teams to cross the divide.

Devil in the Detail

An early draft of this room shows the lynxes lying down.

This could have created an alternative challenge - for dungeoneers to pass between bolts fired between the lynxes' eyes.

Artist David Rowe adjusted this to allow to allow the effect to come from a higher trajectory.

The original artwork also includes the hieroglyphics in greater detail. Rowe concedes he is unsure whether the symbols mean anything.

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