The third level of the Series 3 dungeon saw a number of familiar handpainted rooms, with the addition of an Egyptian room and a ledge for Morghanna.
Skeleton Room
Morghanna's Causeway
More about Morghanna's Causeway
More about Morghanna's Causeway
This symmetrical room with five exits was used for various puzzles and traps in Series 3 of Knightmare.
Teams in the early series of Knightmare faced one of five clue room guardians in the first level. These were often a vital source of knowledge.
Teams who reached Merlin's Chamber in Level 2 had to perform a task to summon the iconic wizard.