The third level of the Series 3 dungeon saw a number of familiar handpainted rooms, with the addition of an Egyptian room and a ledge for Morghanna.
Skeleton Room
Morghanna's Causeway
More about Morghanna's Causeway
More about Morghanna's Causeway
This room with five narrow doorways was used for several selection puzzles during the early series of Knightmare.
A giant snake emerged from a pit in Series 3, forcing teams to scurry to the nearest exit.
The mythological creature, Medusa, haunted a decorative room in Level 3. Dungeoneers without protection would be turned to stone.