Series 3 Quest 4 - Level 3 - stained glass window room with bat flying past

Series 3: Level 3

By Keith McDonald

The third level of the Series 3 dungeon saw a number of familiar handpainted rooms, with the addition of an Egyptian room and a ledge for Morghanna.


Skeleton Room

The Skeleton Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Morghanna's Causeway

Morghanna's Causeway, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Gargoyle Room

The Gargoyle Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

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Medusa

The Medusa, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

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Level 3 Clue Room

A variant of the Level 3 clue room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Dragon Room

A variant of the dragon room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

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Jericho

The second part of the Jericho Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Lair of Kaa

The Lair of Kaa (Level 3 version), based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Egyptian Room

The Lynx Room or Egyptian Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Stained Glass Window

The Stained Glass Window, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

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Catacombite

The catacombite challenge from the first three series of Knightmare.

A giant ghoulish creature made of bones was a menacing threat. Dungeoneers had to subdue it or avoid it to escape.

Stomach

Series 1 Quest 4. Danny lands in the serpent's stomach.

Dungeoneers who passed into the serpent's mouth risked falling into its stomach. Teams had to improvise to fashion an escape.

Ledge Crossing

Series 2, Quest 12. Steven encounters a giant arachnid on a narrow ledge.

The versatile ledge crossing was used for an arachnid or a character encounter. It was expanded in the third series to a three-part set piece along a cliff.

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